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Interactive design methods in virtual reality with haptics.

机译:带有触觉的虚拟现实中的交互式设计方法。

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摘要

This research demonstrated the use of virtual reality and related interaction technology, such as haptics, in an immersive virtual design application. The goal was to present an effective methodology for interactive design where engineers alter products and investigate updated analysis results in real-time using a virtual environment. Research was presented as a series of four papers.; Chapter 2 covered a history of the interactive design methodology and it's applications followed by the largest hurdles to effective interaction. Solutions where presented and their effectiveness demonstrated.; The third chapter examined some limitations of the custom mesh-free analysis method used on the application. A search was performed for suitable replacement software with an emphasis on Open Source applications. The Tahoe program was selected, tested against the custom implementation, and integrated with the application.; In Chapter 4 the calculation of shape design sensitivities for stress approximation were examined. Limitations of the existing finite differences technique were explained and a search of available techniques was made. After considering discrete derivatives, continuum derivatives, and automatic differentiation, and discrete derivatives approach with exact numerical differentiation was selected, implemented, and tested. Results indicate the discrete derivatives approach to be a fine replacement.; Chapter 5 considered the use of haptic or force feedback as an additional channel of information for the designer. Several haptic devices and their uses were examined, and a PHANTOM 3.0 was selected for use with the immersive design application. Networked haptic feedback was added to the application and several techniques for mapping model stress state to device forces were investigated. Finally, a simple pilot study was conducted to help determine which feedback styles were considered most useful to a potential designer.; The area with the greatest potential for future work would seem to be the use of haptics as a design tool in the application. A proper user study should be conducted to sort out which stress-force mapping techniques are the most effective for a designer. One should also try to determine just how useful the additional haptic feedback generally is when working in the virtual environment.; A second area worth investigating further is the use of automatic differentiation routines for the computation of shape design sensitivities. Throughout the course of this research automatic differentiation has made many improvements. With programs as large as 400,000 lines and more now being completely differentiated, it appears to be fast becoming a practical analysis option. This would also make implementing additional types of sensitivity analyses much more straightforward, and would be a powerful addition to the methodologies of interactive design in virtual reality.
机译:这项研究证明了在沉浸式虚拟设计应用程序中虚拟现实和相关交互技术(如触觉)的使用。目标是提出一种有效的交互式设计方法,工程师可以使用虚拟环境实时更改产品并调查更新的分析结果。研究报告由四篇论文组成。第2章介绍了交互设计方法论及其应用的历史,其次是有效交互的最大障碍。提出解决方案并证明其有效性。第三章研究了在应用程序上使用的自定义无网格分析方法的一些局限性。搜索了合适的替换软件,重点放在开源应用程序上。选择了Tahoe程序,针对自定义实现进行了测试,并与应用程序集成。在第4章中,研究了用于应力近似的形状设计敏感性的计算。解释了现有有限差分技术的局限性,并对可用技术进行了搜索。在考虑了离散导数,连续谱导数和自动微分之后,选择,实现和测试了具有精确数值微分的离散导数方法。结果表明,离散导数方法是一种很好的替代方法。第5章考虑了使用触觉反馈或力反馈作为设计者的附加信息渠道。检查了几种触觉设备及其用途,并选择了PHANTOM 3.0与沉浸式设计应用程序一起使用。网络触觉反馈被添加到应用程序中,并且研究了几种将模型应力状态映射到设备力的技术。最后,进行了一项简单的试点研究,以帮助确定哪些反馈样式被认为对潜在设计师最有用。未来工作潜力最大的领域似乎是使用触觉作为应用程序中的设计工具。应该进行适当的用户研究,以找出哪种应力映射技术对设计师而言最有效。还应该尝试确定在虚拟环境中工作时,附加的触觉反馈通常有多有用。值得进一步研究的第二个领域是使用自动微分程序来计算形状设计的灵敏度。在整个研究过程中,自动区分已取得了许多进步。随着多达40万行的程序以及现在已经完全区分的更多程序,它似乎很快成为一种实用的分析选项。这也将使实现其他类型的敏感性分析变得更加简单,并且将成为虚拟现实中交互式设计方法的有力补充。

著录项

  • 作者

    Fischer, Andrew George.;

  • 作者单位

    Iowa State University.;

  • 授予单位 Iowa State University.;
  • 学科 Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 112 p.
  • 总页数 112
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 机械、仪表工业;
  • 关键词

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