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Shedding light on GIS: A 3D immersive approach to urban lightscape integration into GIS.

机译:深入了解GIS:将3D沉浸式方法整合到GIS中的城市光景。

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摘要

Geographic Information Systems (GIS) have the ability to map, model, and analyze real world data and phenomena, and yet visibility and lighting conditions are rarely considered or researched in Geographic Information Science (GISci). Lighting technologies have been created and implemented to overcome the darkness of night and other issues of visibility, and in no place is that more evident than urban areas. Though not researched heavily in GIS, it is now possible to model and analyze lighting of the built environment using GIS, 3D modeling and rendering software. This thesis explores the night time urban lightscape, its spatial aspects and contribution to place as well as its incorporation into GIS and GISci. To capture lighting and its multi-dimensional properties, a 3D model was created of the built environment of Morgantown, WV, USA, including the West Virginia University (WVU) campuses and their exterior lighting. The model was completed through the coupling of ESRI's CityEngine and E-on software's LumenRT4 Geodesign plug-in. Lighting data was obtained through the WVU Department of Construction and Design in the form of a CAD map. After geo-referencing CAD-based exterior lighting data, a raster lighting analysis of WVU's Evansdale Campus was produced to identify under-lit areas. These areas were then redesigned using a lighting design tool and incorporated 3D modeling, GIS, and procedural rule-based modeling. An original workflow was designed consisting of ArcGIS, SketchUp, CityEngine, and LumenRT 4 Geodesign. Lighting scenarios were subsequently viewed and experienced through immersive technologies.
机译:地理信息系统(GIS)可以绘制,建模和分析现实世界的数据和现象,但是地理信息科学(GISci)很少考虑或研究可见度和照明条件。已经创建并实施了照明技术,以克服夜晚的黑暗和其他可见性问题,在任何地方都没有比城市地区更明显的照明技术了。尽管尚未在GIS中进行大量研究,但现在可以使用GIS,3D建模和渲染软件对建筑环境的照明进行建模和分析。本文探讨了夜间城市光景,其空间方面和对位置的贡献以及将其纳入GIS和GISci中的方法。为了捕获照明及其多维属性,创建了一个3D模型,用于构建美国西弗吉尼亚州Morgantown的建筑环境,包括西弗吉尼亚大学(WVU)校园及其外部照明。该模型是通过将ESRI的CityEngine和E-on软件的LumenRT4 Geodesign插件结合在一起而完成的。照明数据是通过WVU建筑与设计部以CAD地图的形式获得的。在对基于CAD的外部照明数据进行地理参考后,对WVU的Evansdale校园进行了光栅照明分析,以识别照明不足的区域。然后使用照明设计工具重新设计了这些区域,并结合了3D建模,GIS和基于过程规则的建模。设计了一个原始工作流程,该工作流程由ArcGIS,SketchUp,CityEngine和LumenRT 4 Geodesign组成。随后通过沉浸式技术查看并体验了照明场景。

著录项

  • 作者

    Kaufman, Andrew.;

  • 作者单位

    West Virginia University.;

  • 授予单位 West Virginia University.;
  • 学科 Geography.;Computer science.;Urban planning.;Geographic information science and geodesy.
  • 学位 M.A.
  • 年度 2014
  • 页码 83 p.
  • 总页数 83
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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