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PickPocket: An artificial intelligence for computer billiards.

机译:PickPocket:一种用于计算机台球的人工智能。

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摘要

Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently on the table. Several robotic billiards players have recently been developed. These systems address the task of executing shots on a physical table, but so far have incorporated little strategic reasoning. They require artificial intelligence to select the 'best' shot taking into account the accuracy of the robotics, the noise inherent in the domain, the continuous nature of the search space, the difficulty of the shot, and the goal of maximizing the chances of winning. This thesis describes the program PickPocket, the winner of the simulated 8-ball tournaments at the 10th and 11th Computer Olympiad competitions. PickPocket is based on the traditional search framework, familiar from games such as chess, adapted to the continuous stochastic domain of billiards.
机译:台球既是策略游戏,也是技巧游戏。要获得成功,玩家必须能够选择强壮的击球,然后在桌面上准确一致地执行。最近已经开发了几种机器人台球运动员。这些系统解决了在物理桌子上执行镜头的任务,但是到目前为止,还没有包含任何战略推理。他们需要人工智能来选择“最佳”投篮,同时要考虑到机器人的准确性,领域固有的噪声,搜索空间的连续性质,投篮的难度以及最大程度地获得获胜机会的目标。 。本文介绍了程序PickPocket,它是第10届和第11届计算机奥林匹克竞赛的模拟8球比赛的获胜者。 PickPocket基于传统的搜索框架,类似于象棋这样的游戏,它适应于台球的连续随机领域。

著录项

  • 作者

    Smith, Michael.;

  • 作者单位

    University of Alberta (Canada).;

  • 授予单位 University of Alberta (Canada).;
  • 学科 Artificial Intelligence.; Computer Science.
  • 学位 M.Sc.
  • 年度 2006
  • 页码 78 p.
  • 总页数 78
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 人工智能理论;自动化技术、计算机技术;
  • 关键词

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