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Expert visual design processes: A three-participant embedded case study of graphical interface design for instructional products.

机译:专家级的视觉设计流程:教学产品图形界面设计的三人嵌入式案例研究。

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摘要

This dissertation study seeks to answer the question "How do web graphic designers begin to create the visual interface or 'look and feel' for an instructional website?" This embedded case study is based upon a simulation task, the redesign of an instructional website (the case) carried out by three professional graphic designers (the embedded units). The three participants worked individually. Each of them were presented with the "Great Computer Mystery" website, containing mysteries for pre-service teachers to solve. The website content was complete however, the site had a very basic visual interface. The graphic designers were videotaped as they carried out two separate design sessions. Immediately after each design session, they participated in a stimulated recall session, where they watched the videotaped design session and commented on their design processes. The data collected included videotapes, written transcripts, sketches, and electronic files. The analysis process consisted of various stages of data mining: carrying out a card sort to identify initial categories of statements, coding using a database of statements and actions, writing early stories with multiple data types, mapping participants' processes, writing summary tables, and creating individual and composite process models. Commonalities among the participants included the use of resources to facilitate the design process, the use of exploration of colors and typography, and the primary focus on an anchor graphic that could be used in several variations. The individual graphic designers' process models also show a common sequence for the initial design and development of graphical objects and web page levels. The distillation of this process information is a prototype of a theoretical design model.
机译:本论文的研究旨在回答以下问题:“网络图形设计师如何开始为教学网站创建视觉界面或'外观'?”该嵌入式案例研究基于模拟任务,由三名专业图形设计师(嵌入式部门)对教学网站(案例)进行重新设计。三名参与者分别工作。他们每个人都拥有一个“计算机之谜”网站,其中包含了岗前教师要解决的谜团。网站内容完整,但是该网站具有非常基本的视觉界面。平面设计师在进行两个单独的设计会议时被录像。在每次设计会议之后,他们立即参加了一次激动人心的召回会议,在那儿他们观看了录像带的设计会议并评论了他们的设计过程。收集的数据包括录像带,笔录,草图和电子文件。分析过程包括数据挖掘的各个阶段:进行卡片排序以识别语句的初始类别,使用语句和操作的数据库进行编码,编写具有多种数据类型的早期故事,映射参与者的过程,编写汇总表,以及创建单个和复合过程模型。参与者之间的共同点包括:使用资源来促进设计过程,使用颜色和版式,以及主要关注可以用于多种变体的锚图形。各个图形设计师的过程模型还显示了图形对象和网页级别的初始设计和开发的通用顺序。此过程信息的提炼是理论设计模型的原型。

著录项

  • 作者

    Beriswill, Joanne E.;

  • 作者单位

    Indiana University.;

  • 授予单位 Indiana University.;
  • 学科 Design and Decorative Arts.Education Technology of.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 274 p.
  • 总页数 274
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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