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Thinking inside the box: Towards an ontology of video games.

机译:在盒子里思考:走向电子游戏的本体。

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摘要

This research has been aimed to explore what is the ontic nature of the video game playing experience, and the ways in which it differs from interactions with other media.;The dissertation begins with a phenomenology of game playing, focused primarily on skill acquisition. It then explores the conventions of video game design, drawing on interviews with designers and scrutiny of design textbooks, analyzing the mechanisms designers apply to create emotional identification and empathy with the game. Manipulation of the concept of glory is central to the games' design. The dissertation continues by looking at the phenomenon of cheating in video games, surveying more than 300 players and analyzing cheating not as deviant behavior but rather as a crucial, built-in element of game design. Finally, the dissertation addresses the concept of the player's subjectivity and how it is shaped by notions such as death, repetition and recollection.;The dissertation argues that video games differ radically from all other media in the experience they provide and in its possible implications. They are tightly designed environments that leave little room for free choice while creating the illusion that such a possibility exists. The player, therefore, due to the physical nature of the play experience and to the reconstruction of his or her self as both a physical entity and a representational, on-screen avatar, ceases to be a subject and exists instead in a decontextualized state.
机译:本研究旨在探讨视频游戏体验的本体性,以及与其他媒体互动的区别。论文从游戏现象学入手,主要侧重于技能获取。然后,它探讨了视频游戏设计的惯例,利用对设计师的访谈和对设计教科书的审查,分析了设计师用来对游戏产生情感认同和同情心的机制。荣耀概念的操纵对于游戏的设计至关重要。通过研究视频游戏中的作弊现象,对300多个玩家进行调查并分析作弊行为(不是作弊行为,而是游戏设计中至关重要的内置元素)来继续进行论文。最后,论文探讨了玩家主体性的概念,以及它是如何被死亡,重复和回忆等观念所塑造的。论文认为,视频游戏在提供的体验及其可能的含义上与所有其他媒体截然不同。它们是紧密设计的环境,几乎没有自由选择的余地,同时又产生了这种可能性的幻想。因此,由于游戏体验的物理性质以及作为物理实体和代表性屏幕上化身的他或她自身的重构,玩家不再是主题,而是处于脱上下文状态。

著录项

  • 作者

    Leibovitz, Liel.;

  • 作者单位

    Columbia University.;

  • 授予单位 Columbia University.;
  • 学科 Mass Communications.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 327 p.
  • 总页数 327
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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