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Modeling social causality and social judgment in multi-agent interactions.

机译:在多主体交互中建模社会因果关系和社会判断。

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Intelligent Agents are typically situated in a social environment and must reason about social cause and effect. Social causal reasoning is qualitatively different from physical causal reasoning that underlies most intelligent systems. Modeling the process and inference of social causality can enrich the capabilities of multi-agent and intelligent interactive systems. In this thesis, first we explore the underlying theory and process of how people evaluate social events, and present a domain-independent computational framework to reason about social cause and responsibility. The computational framework can be generally incorporated into an intelligent system to augment its cognitive and social functionality.; For the fidelity of the modeling, this work is based on psychological attribution theory. Attribution theory identifies several key factors people use in forming their judgments, such as physical cause, intentions, foreknowledge and coercion. Based on the theory, our work formalizes commonsense reasoning of deriving the beliefs about the key factors from natural language communication and task execution. In addition to developing the model, we design and conduct experiments to empirically validate the model, using real human data. The experimental results show that model predictions of the overall judgments, intermediate beliefs about the variables and inferential mechanism are consistent with people responses.; The computational framework has been applied to several applications, such as emotion modeling, natural language conversation strategies and performance assessment in group training. Other potential applications include interactive system design, adaptive user interfaces and coherent internal models for virtual humans. In the end of the dissertation, we summarize the research contributions and raise some issues for future considerations.
机译:智能代理通常位于社交环境中,必须对社交因果进行推理。社会因果推理在质量上不同于大多数智能系统基础上的物理因果推理。对社会因果关系的过程和推理进行建模可以丰富多主体和智能交互系统的功能。在本文中,我们首先探讨了人们如何评价社会事件的理论和过程,并提出了一个与领域无关的计算框架来推理社会原因和责任。计算框架通常可以合并到智能系统中以增强其认知和社交功能。为了保真建模,这项工作基于心理归因理论。归因理论确定了人们在做出判断时使用的几个关键因素,例如身体原因,意图,前瞻性和强迫性。基于该理论,我们的工作将常识推理形式化,从自然语言交流和任务执行中得出对关键因素的看法。除了开发模型之外,我们还设计和进行实验以使用真实的人类数据对模型进行经验验证。实验结果表明,总体判断的模型预测,变量的中间信念和推理机制与人们的反应是一致的。该计算框架已应用于多种应用,例如情绪建模,自然语言对话策略和小组训练中的表现评估。其他潜在的应用包括交互式系统设计,自适应用户界面和虚拟人的连贯内部模型。在论文的最后,我们总结了研究成果,并提出了一些需要进一步考虑的问题。

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