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Psychometric AI and story arrangement: Progress of a test-based approach towards an achievable artificial intelligence.

机译:心理测验AI和故事编排:基于测试的方法向可实现的人工智能的进展。

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In an effort to build a system capable of human-level intelligence, what is the proper assessment for having achieved it, or preceding that, what exactly is the ultimate goal to strive toward? No universally accepted definition for human intelligence exists, let alone an undisputed account of artificial intelligence. Most current research in AI takes the form of stand-alone programs that perform one task well, but stumble or outright fail on other seemingly easy tasks. A well-known example is that of Deep Blue, the computer program that beat the [human] world champion chess player Garry Kasparov on May 11, 1997, but could not solve even the simplest variants of chess (e.g., one in which bishops move in a zig-zag pattern), let alone tasks unrelated to the game.; The focus of this thesis is twofold. On the one hand, in a similar fashion to the Turing Test, and in line with Alan Newell's so-called ''third paradigm" for addressing the study of the mind, we propose a standard to drive AI research and evaluate whether it has been successful. We are endeavoring to articulate and defend a new form of AI based, fundamentally, on the notion of well-defined tests. We call this type of Artificial Intelligence Psychometric AI.; In this venture we have successfully passed one subtask (i.e. Block Design) on a current and renowned psychological test---the Wechsler Adult Intelligent Scale (WAIS)---and next tackle Picture Arrangement, a much more complicated sub-test from the WAIS, and the second fundamental, and more applied, topic of this thesis. The challenge is to arrange snapshot images in an order that makes a plausible story or segment thereof. Why would solving such a task be significant? Among other reasons, it would make a contribution to the sub-field of Artificial Intelligence that centers around story processing, in particular story understanding and story completion, as well as being the first known mechanization of story arrangement. Furthermore, little research is currently focused on engineering an intelligent system capable of obtaining high-level information from diagrams, and of using such information in further problem solving. The project described herein changes that.
机译:为了构建一个具有人类智能的系统,实现该智能的正确评估是什么?或者在此之前,最终的奋斗目标是什么?没有关于人类智能的普遍接受的定义,更不用说对人工智能的无可争议的描述了。当前大多数关于AI的研究都采用独立程序的形式,这些程序可以很好地完成一项任务,但在其他看似简单的任务上却偶然或完全失败。一个著名的例子是Deep Blue,它是1997年5月11日击败世界人类棋手Garry Kasparov的计算机程序,但却无法解决最简单的国际象棋变体(例如,主教在其中移动(以锯齿形),更不用说与游戏无关的任务了。本文的重点是双重的。一方面,以与图灵测试类似的方式,并根据艾伦·纽厄尔(Alan Newell)所谓的“第三范式”来解决思维研究,我们提出了一个标准来驱动AI研究并评估它是否已经我们正在努力从根本上基于定义明确的测试的概念来阐明和捍卫一种新的AI形式。我们将这种类型的人工智能称为Psychometric AI。在此项目中,我们已成功通过了一个子任务(即Block设计)基于当前和著名的心理测验-韦氏成人智能量表(WAIS)-以及下一个解决方案“图片排列”,来自WAIS的更为复杂的子测验以及第二个更广泛应用的基本主题面临的挑战是按顺序排列快照图像,使故事或故事片段看起来合理,为什么要解决这样的任务很重要?除了其他原因,它将为人工智能的子领域做出贡献围绕故事处理,特别是故事理解和故事完成,以及故事编排的第一个已知机械化。此外,目前很少有研究集中在设计一种能够从图表中获取高级信息并在进一步解决问题中使用此类信息的智能系统。本文描述的项目改变了这一点。

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