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Development and empirical assessment of a model of situation awareness for multitasking with locomotion.

机译:带有运动的多任务情境意识模型的开发和实证评估。

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摘要

Human locomotion has long been considered an overly practiced motor behavior. However, recent research has revealed a demand of locomotion on attentional resources, especially when performed during multitasking. Situation Awareness (SA), a cognitive construct critical to decision making and performance in complex tasks, has been shown to be important while multitasking with cognitive and physical workloads. No research has been conducted on the role of SA during locomotion with perturbations (e.g., slips and trips) and concurrent cognitive task performance (e.g., walking and talking on cell phone).; The primary objective of this research was to develop a model of SA for multitasking with locomotion and conduct an empirical study to assess the validity of the proposed model for explaining proactive gait control in response to locomotion hazards. To support the empirical work, a virtual reality locomotion interface (VRLI) was developed to present walkers with realistic virtual locomotion environments (VLE) similar to everyday locomotion activities. An initial version of the VRLI consisted of a computer controlled treadmill, a head mounted display (HMD), and a graphical workstation running the VLEs and controlling the treadmill, based on participant movement using motion tracking sensors. The VRLI setup was validated through a pilot study that compared overground walking with treadmill walking in a VLE. Results showed similarities in walking characteristics between the conditions. Based on the pilot study, further enhancements were made to the setup. These included using a rear projection screen with a stereo projector and light-shutter goggles and a new treadmill with an embedded force plate (under the treadmill belt) for collecting gait ground reaction forces (GRF) and center of pressure (COP) data.; Using the enhanced VRLI, an experiment was conducted to evaluate the utility of SA during locomotion and validate the proposed model of SA for proactive gait control for responding to locomotion hazards. In this experiment, the controlled variables included navigation aid type (NT), a priori knowledge (AK) and perturbation cueing (PC). NT consisted of two levels---map-based navigation (MBN) and instruction-based navigation (IBN) and was manipulated between-subjects. AK consisted of three levels, low, medium and high, and was also manipulated between-subjects. The AK manipulation involved controlling the initial exposure of the walker to the test VLE and hence controlled their mental model development on the task environment. The low AK group was trained with a low fidelity VLE while the medium AK and high AK groups were trained with a high-fidelity VLE, but only the latter group experienced a perturbation. The PC variable was manipulated within-subjects and it consisted of combinations of visual cueing and physical cueing of locomotion hazards forming four levels---visual only, physical only, visual plus physical and no cueing. Dependent variables measured included a battery of GRF and COP variables along with response accuracy to SA probes presented using a real-time probing technique. Twelve males and twelve females from the NCSU student population participated in the experiment and performed the navigation task following four different routes in the VLE.; Results revealed participant proactive preparation for locomotion hazards, as observed through significant changes in GRF and COP measures. Effects included the nature of cueing of the perturbation and prior exposure to a trial with a perturbation involving visual cueing. There was also complex interactions between NT, AK and PC that revealed greater participant proactive control during MBN with higher AK under visual plus physical cueing compared to IBN with lower AK under visual only cueing. SA accuracy under MBN was higher for probes requiring subjects to project VLE future states, as compared to IBN.; Analysis of correlations between SA performance and gait response measure
机译:长期以来,人类运动一直被认为是一种过度练习的运动行为。然而,最近的研究表明对注意力资源的运动需求,特别是在多任务执行过程中。情境意识(SA)是一种对复杂任务中的决策和绩效至关重要的认知结构,在具有认知和身体工作量的多任务处理中非常重要。尚无关于SA在运动过程中发生扰动(例如滑倒和绊倒)以及同时执行认知任务表现(例如在手机上走路和说话)的作用的研究。这项研究的主要目的是开发一种具有运动功能的多任务处理SA模型,并进行一项实证研究,以评估所提出的模型的有效性,该模型解释了针对运动危害的主动步态控制。为了支持经验工作,开发了虚拟现实运动界面(VRLI),向步行者提供类似于日常运动活动的逼真的虚拟运动环境(VLE)。 VRLI的初始版本包括计算机控制的跑步机,头戴式显示器(HMD)和运行VLE并基于使用运动跟踪传感器的参与者运动来控制跑步机的图形工作站。 VRLI装置已通过一项试点研究进行了验证,该研究比较了VLE中的地面行走与跑步机行走。结果表明,不同条件之间的步行特征相似。根据初步研究,对该设置进行了进一步的增强。其中包括使用带有立体声投影仪和遮光罩的背投屏幕,以及带有嵌入式测力板的新跑步机(在跑步机皮带下方),用于收集步态地面反作用力(GRF)和压力中心(COP)数据。使用增强的VRLI,进行了一项实验,以评估SA在运动过程中的效用,并验证所提出的SA用于主动步态控制以响应运动危害的模型。在该实验中,控制变量包括导航辅助类型(NT),先验知识(AK)和摄动提示(PC)。 NT由两个级别组成---基于地图的导航(MBN)和基于指令的导航(IBN),并且在对象之间进行操作。 AK由低,中和高三个级别组成,并且在对象之间进行操纵。 AK操作涉及控制步行者最初暴露于测试VLE的情况,因此控制了他们在任务环境中的心理模型发展。低AK组接受低保真VLE训练,而中AK组和高AK组接受高保真VLE训练,但只有后者组会出现扰动。 PC变量是在对象内部进行操纵的,它由视觉提示和运动危害的物理提示组成,形成四个级别-仅视觉,仅物理,视觉加物理以及无提示。测量的因变量包括一系列GRF和COP变量,以及对使用实时探测技术呈现的SA探针的响应精度。来自NCSU学生群体的12名男性和12名女性参加了该实验,并在VLE中按照4条不同的路线执行了导航任务。结果表明,通过对GRF和COP措施进行重大更改,可以观察到参与者为运动危险做出了积极的准备。效果包括扰动提示的性质,以及事先接触过涉及视觉提示的扰动的试验。 NT,AK和PC之间也存在复杂的交互作用,与仅视觉提示下具有较低AK的IBN相比,在视觉和物理提示下具有较高AK的MBN期间参与者表现出更大的主动控制力。与IBN相比,对于要求受试者预测VLE未来状态的探测器,MBN下的SA精度更高。 SA性能与步态反应测度之间的相关性分析

著录项

  • 作者单位

    North Carolina State University.;

  • 授予单位 North Carolina State University.;
  • 学科 Engineering Industrial.; Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 205 p.
  • 总页数 205
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 一般工业技术;心理学;
  • 关键词

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