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A framework for knowledge capture and a study of development metrics in collaborative engineering design.

机译:协作工程设计中的知识获取框架和开发指标研究。

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This dissertation presents a knowledge management framework, collaborative design methods, and software technologies that improve multidisciplinary, distributed engineering design. In this setting, team member coordination is non-trivial and a potential source of costly breakdowns. The difficulties arise during the capture, sharing and reuse of design knowledge, intents, decisions, and rationale.; Four research phases are described. In the first two phases, we define a framework to support distributed teamwork. Collaborative methods for consensus building via private and public product models are formalized. Individual designers use generalized objects to capture knowledge and create domain-specific product interpretations while a history of their work is stored in a centralized database. We describe implementation of the framework as software prototype called VisionManager, which is evaluated on projects in mechatronic, aerospace, and facilities engineering. VisionManager's in-situ reuse mechanisms and context-dependent manipulation of the design database improve the design process by eliminating time-consuming activities related to communicating and understanding design issues.; In the third research phase, we instrument VisionManager's design database to support studies of the product model evolution. Reuse, thrashing, backtracking, and redesign are quantified in experimental data collected from a facilities design course. This inspires the final phase of research---an investigation into metrics for software projects in the computer games industry. Using data from three 1-year projects, correlations are established between measurements of work and quality on a subsystem-basis. Time series analysis of daily progress reveals periodic patterns in the team's development efforts. Daily interactions among engineers, measured via concurrent work on game subsystems, correlate with each engineer's perceived value to the team. Overall, this research demonstrates that external observers can use design history to form an understanding of how a team performs.; This dissertation makes three contributions to design knowledge management and its use in team-based engineering. (1) It proposes, prototypes and evaluates a modeling framework to support collaboration and distributed knowledge management for design teams. (2) It demonstrates the use of design history as a source of insight into team design processes. (3) It identifies multiple correlations between historic design data and team performance in the domain of software engineering.
机译:本文提出了一种知识管理框架,协同设计方法和软件技术,可以改善多学科,分布式工程设计。在这种情况下,团队成员的协调是不平凡的,并且可能是代价高昂的故障的来源。在获取,共享和重用设计知识,意图,决策和原理时会遇到困难。描述了四个研究阶段。在前两个阶段中,我们定义了一个框架来支持分布式团队合作。通过私有和公共产品模型建立共识的协作方法已正式化。各个设计师使用通用对象捕获知识并创建特定领域的产品说明,同时将他们的工作历史存储在中央数据库中。我们将框架的实现描述为称为VisionManager的软件原型,该原型在机电一体化,航空航天和设施工程的项目中进行了评估。 VisionManager的原位重用机制和上下文相关的设计数据库操作通过消除与沟通和理解设计问题相关的耗时活动来改善设计过程。在第三个研究阶段,我们使用VisionManager的设计数据库来支持对产品模型演变的研究。在从设施设计课程中收集的实验数据中,对重用,重击,回溯和重新设计进行了量化。这激发了研究的最后阶段-对计算机游戏行业中软件项目的指标进行调查。利用来自三个为期一年的项目的数据,在子系统的基础上,在工作测量与质量之间建立了相关性。日常进度的时间序列分析揭示了团队开发工作中的周期性模式。通过在游戏子系统上的并发工作来衡量,工程师之间的日常交互与每个工程师对团队的感知价值相关。总的来说,这项研究表明外部观察者可以利用设计历史来了解团队的绩效。本文为设计知识管理及其在基于团队的工程中的应用做出了三点贡献。 (1)提出,原型设计和评估建模框架,以支持设计团队的协作和分布式知识管理。 (2)演示了使用设计历史作为对团队设计过程的洞察力来源。 (3)在软件工程领域,它确定了历史设计数据与团队绩效之间的多重关联。

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