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Authoring and presenting situated media in augmented and virtual reality.

机译:在增强现实和虚拟现实中创作和展示位置媒体。

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摘要

This dissertation investigates the research challenges in authoring and presenting situated media in augmented and virtual reality. We use the term situated media to refer to multimedia and hypermedia that are embedded in the surrounding spatial environment. Linking information to physical objects and locations provides the ability to access and interact with information in context, using head-worn and hand-held displays. It potentially eases interaction with the physical world, enhances perception, and helps with users' tasks.; We have developed authoring techniques that enable non-programmer users to create a variety of augmented and virtual reality experiences, ranging from stand-alone multimedia to richly linked hypermedia narratives embedded in the users' surroundings, which we call situated hypermedia. Depending on the task at hand, and the level of precision required, users can use stationary desktop-based or mobile tablet-based tools for authoring, to take advantage of the different input devices and interaction techniques available on these platforms. We collaborated with content creators who used our desktop-based authoring system and related presentation tools at different stages of their development to author situated hypermedia for course projects, and present informal feedback from these experiences.; An essential complement to authoring is the ability to present the created content in an interactive and intuitive way to the users. To accomplish this, we have developed presentation techniques that make it possible for users to interact with situated media and navigate in large situated media spaces. Our augmenting pictures technique and animated timelines register and superimpose historic images onto real or virtual objects and provide a means of interacting with them, to make it possible for users to gain a better understanding of historic events and places. Our lifting, tilting, shifting and scaling techniques enable users to navigate and visualize complex hypermedia structures distributed across large distances. Using our techniques, users can selectively "pick up" interesting parts of a complex situated hypermedia structure, lift or tilt them to view otherwise occluded nodes and links, as well as shift and scale the structure for closer examination. We also present the results of a formal user study that evaluates several of these techniques.
机译:本文研究了在增强现实和虚拟现实中创作和展示环境媒体的研究挑战。我们使用定位媒体一词来指代嵌入到周围空间环境中的多媒体和超媒体。将信息链接到物理对象和位置可以使用头戴式和手持式显示器在上下文中访问信息并与之交互。它可能简化与物理世界的交互,增强感知能力,并帮助完成用户的任务。我们已经开发了创作技术,使非程序员用户能够创建各种增强的虚拟现实体验,从独立的多媒体到嵌入用户周围环境的链接紧密的超媒体叙述(我们称为超媒体)。根据手头的任务和所需的精度水平,用户可以使用基于桌面或移动平板电脑的固定创作工具,以利用这些平台上可用的不同输入设备和交互技术。我们与内容创建者合作,这些内容创建者在开发的不同阶段使用了基于桌面的创作系统和相关的演示工具来为课程项目创作超媒体,并根据这些经验提供非正式的反馈。创作的基本补充是能够以交互和直观的方式向用户展示创建的内容的能力。为实现此目的,我们开发了演示技术,使用户可以与所处的媒体进行交互并在较大的所处媒体空间中导航。我们的增强图片技术和动画时间线将历史图像注册并叠加到真实或虚拟对象上,并提供了与它们进行交互的方式,从而使用户可以更好地了解历史事件和地点。我们的提升,倾斜,移动和缩放技术使用户能够导航和可视化分布在远距离的复杂超媒体结构。使用我们的技术,用户可以有选择地“拾取”位于复杂的超媒体结构中的有趣部分,抬起或倾斜它们以查看原本被遮挡的节点和链接,以及平移和缩放该结构以进行仔细检查。我们还介绍了评估这些技术中几种的正式用户研究的结果。

著录项

  • 作者

    Guven, Sinem.;

  • 作者单位

    Columbia University.;

  • 授予单位 Columbia University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 155 p.
  • 总页数 155
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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