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Virtual Interactive Student -Oriented Learning Environment (VISOLE): Design and application.

机译:以虚拟互动学生为导向的学习环境(VISOLE):设计和应用。

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摘要

Designed to make use of the immense power of World Wide Web (WWW) and facilitate a paradigm shift in education, VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a new game-based situated learning paradigm which aims to enable student-centered learning taking place in a game-based interactive virtual environment. Briefly speaking, the VISOLE approach is composed of 3 phases in which students have to (Phase 1) preliminarily acquire some high-level knowledge in specific subject domains through teachers' scaffolding; (Phase 2) actively participate as a game character in a game-based virtual interactive environment to construct knowledge and skills from their near real-life game-play experiences; (Phase 3) reflect and generalize their game-based learning experiences through teachers' debriefing.;Under the present theoretical context of learning, digital games and game-based learning, this dissertation exploited and reinforced the VISOLE learning paradigm. It also delineated the design and development of the first VISOLE game---"Farmtasia" and presented the empirical research on investigating the educational realization and accomplishment of VISOLE.;Based on the specificity of educational technology research, "Development Research Method" was adopted as the methodological framework in the whole study. Under this framework, a mix of qualitative and quantitative methods was employed for data collection and analysis, including the knowledge pre- and post-test, generic-skill test, perception survey, in-depth interviews as well as artifacts of students' reflective journals, reports and game-playing records. All of these intensively focused on investigating students' and teachers' perceptions, students' learning motivation, behaviors, effectiveness with respect to the VISOLE approach and researching the design strategies for situated educational games.;In the present research, most of the teachers and students were basically positive towards VISOLE, Farmtasia as well as the respective learning resources. It was empirically found that most of the students were much motivated during the entire learning process, in conducting active learning, collaborative learning and inquiry-based learning. Moreover, it was also found that after the VISOLE process, the students gained their self-constructed subject knowledge, enhanced generic skills for problem solving and improved non-intelligent skills, particularly in terms of attitudes and emotions.;In accordance with the philosophy of "Development Research Method", the theoretical context and the research findings, besides developing and further enhancing the VISOLE approach, a framework for designing constructivist situated educational games was also theorized in the present study.;In spite of the research limitation in the present study, I believe that the issues explored, the proposed educational-game design strategies and the research methodological innovation discussed are vital references for the researchers, teachers and educational-policy makers in designing, researching, applying as well as considering and making related educational policies in the area of game-based learning.
机译:VISOLE(虚拟交互式面向学生的学习环境)旨在利用互联网(WWW)的强大功能并促进教育范式的转变,它是一种基于游戏的新型基于情境的学习范式,旨在实现以学生为中心的学习在基于游戏的交互式虚拟环境中进行。简而言之,VISOLE方法由三个阶段组成,其中学生必须(阶段1)通过教师的脚手架初步获得特定学科领域的一些高水平知识。 (第2阶段)以游戏角色的身份积极参与基于游戏的虚拟互动环境,以从他们近乎真实的游戏体验中构建知识和技能; (第3阶段)通过教师汇报来反映和概括他们基于游戏的学习经验。在当前的学习理论,数字游戏和基于游戏的学习的背景下,本论文利用并加强了VISOLE学习范式。概述了第一个VISOLE游戏“ Farmtasia”的设计与开发,并提出了对VISOLE的教育实现和成就进行调查的实证研究;基于教育技术研究的特殊性,采用了“发展研究方法”。作为整个研究的方法框架。在此框架下,采用了定性和定量方法相结合的数据收集和分析方法,包括知识的测验和测验,通用技能测验,感知调查,深度访谈以及学生反思性期刊的人工制品。 ,报告和游戏记录。所有这些都集中在调查学生和老师的看法,学生的学习动机,行为,关于VISOLE方法的有效性以及研究情境教育游戏的设计策略。;在本研究中,大多数老师和学生基本上对VISOLE,Farmtasia和各自的学习资源持积极态度。从经验上发现,大多数学生在进行主动学习,协作学习和基于探究的学习的整个学习过程中都有很大的动力。此外,还发现在VISOLE过程之后,学生获得了自建的学科知识,增强了解决问题的通用技能并提高了非智能技能,特别是在态度和情感方面。 “发展研究方法”,理论背景和研究成果,除了发展和进一步增强VISOLE方法外,本研究还提出了建构建构主义情境教育游戏的框架。 ,我相信所探讨的问题,拟议的教育游戏设计策略以及所讨论的研究方法创新,对于研究人员,教师和教育政策制定者在设计,研究,应用以及考虑和制定相关的教育政策方面均具有重要的参考意义。基于游戏的学习领域。

著录项

  • 作者

    Shang, Junjie.;

  • 作者单位

    The Chinese University of Hong Kong (Hong Kong).;

  • 授予单位 The Chinese University of Hong Kong (Hong Kong).;
  • 学科 Education Curriculum and Instruction.;Education Technology of.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 536 p.
  • 总页数 536
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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