声明
Dedication
ABSTRACT
摘要
TABLE OF CONTENTS
LIST OF FIGURES
LIST OF TABLES
CHAPTER 1:INTRODUCTION
1.1 Motivation
1.2 Problem Overview
1.3 Over view of the thesis
1.4 Thesis Organization
CHAPTER 2:LITERATURE REVIEW OF RELATED WORKS
2.1 Review of Related work
2.2 Magic glove with flex sensor
2.3 Microsoft Kinect Xbox based gesture recognition
2.4 Interaction with Virtual games through Hand gesture
2.5 Summary
CHAPTER 3:RESEARCH METHODOLOGY
3.1 Preliminary Processing
3.2 Image processing methods
3.2.1 Object detection
3.2.2 Erosion
3.2.3 Dilation
3.2.4 Smoothing
3.2.5 Adjusting contrast and brightness
3.2.6 Edge detection
3.2.7 Skin color detection using YCbCr color space
3.2.8 Contour Finding
3.2.9 Convex Hull
3.2.10 Code book Algorithm
3.2.11 Convexity Defect
3.2.12 Background subtraction
3.3 Track bars creation
CHAPTER 4:EXPERIMENT RESULTS AND ANALYSIS
4.1 Experiment 1-Straight Arm and Hand
4.2 Experiment 2-Tilt Arm
4.3 Experiment 3-Tilt Hand Palm
4.4 Experiment 4-Rotated Arm
4.5 Experiment Data
CONCLUSION
Conclusions
Benefits of the system
Applications areas of the system
Future Work
REFERENCES
ACKNOWLEDGEMENTS
APPENDlX A:SOURCE CODE
A1:Finding contours source code
A2:The function for thresholding the image
A3:Convex Hull source code
A4:Convexity Defects source code
A5:Blob detecting source code
A6:Skin Detection source code
A7:Hand detection source code
A8:Thresholding source code
APPENDIX B:LIST OF SYMBOLS AND ACRONYMS
APPENDIX C:LIST OF PREREQUISITES