首页> 中文学位 >Pathological Online Game Use and its Effects on Adolescents’Subjective Well--being and Sleep Quality:A Moderated--Mediation Model Masters’Thesis
【6h】

Pathological Online Game Use and its Effects on Adolescents’Subjective Well--being and Sleep Quality:A Moderated--Mediation Model Masters’Thesis

代理获取

目录

声明

ACKNOWLEDGEMENTS

ABSTRACT

摘要

Table of Contents

Chapter 1: INTRODUCTION

1.1 INTRODUCTION

1.2 Background of Research

1.3 Statement of the problem

1.4 PURPOSE OF THE STUDY

1.5 STUDY OBJECTIVES

1.6 RESEARCH QUESTIONS

1.7 Significance of the Study

1.8 Rationale of the Study

1.9 Organization of the study

CHAPTER 2:LITERATURE REVIEW

2.1 Pathological Online Game Use

2.2 Subjective Well-Being

2.3 Pathological Online Game Use and Subjective Well-Being

2.4 Sleep Quality

2.5 Pathological Online Game Use and Sleep Quality

2.6 Sleep Quality and Subjective Well-Being

2.7 Self-Control

2.8 Self-Control and Pathological Online Game Use

2.9Theoretical Frameworks

2.9.1 Griffiths Component Model of Addiction

2.9.2 The Stress Coping Model

2.9.3 Cognitive Behavioural Model

2.9.4 A Bio-Psychosoeial and Contextual Model of Sleep in Adolescence

Chapter 3:METHODOLOGY

3.1 Research Design

3.1.1 Study Goal

3.1.2 Study Variables

3.1.3 Hypotheses

3.1.4Conceptual Model

3.2 Population and Sampling

3.3 Instrumentation

3.3.2 Subjective Well-Being Questionnaire(SWB)

3.3.3 The Pittsburgh Sleep Quality Index(PSQI)

3.3.4 Self-Control Scale

3.4 Data Collection

3.5 Data Analysis

3.6 Ethical Considerations

CHAPTER 4:RESULTS

Section 1

4.1.1 Common Method Biases Effect

4.1.2 Prevalence of the addictive pattern of pathological online game use with respect to age,school grade,gender,and family structure

4.1.3 Descriptive Statistics and Correlation Analysis

Section 2

4.2 MANOVA analysis of study variables with demographic variables

Section 3

4.3 Hypotheses testing

CHAPTER 5:DISCUSSION

5.1 Prevalence of addictive pattern of pathological online game use in adolescents

5.2 Pathological online game use and its effects on subjective well-being and sleep quality of adolescents

5.2.2 Pathological online game use and sleep quality

5.2.3 Subjective well-being and sleep quality

5.2.4 Moderated-Mediation

5.3 Theoretical frameworks

5.4 Discussion on comments

CHAPTER 6:CONCLUSION,IMPLICATIONS,LIMITATIONS AND RECOMMENDATIONS

6.1 Conclusion

6.2 Implications

6.2.1 Theoretical Implications

6.2.2 Practical Implications

6.3 Limitations and Future Research Directions

References

Appendix

展开▼

著录项

相似文献

  • 中文文献
  • 外文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号