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When Playing Meets Learning: Methodological Framework for Designing Educational Games

机译:当游戏遇上学习:设计教育游戏的方法框架

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Game-based learning builds upon the idea of using the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodological framework for the conceptual design of educational games was developed. Thereby state-of-the-art psycho-pedagogical approaches were combined with insights of media-psychology as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA's 4Ms: Macroadaptivity, Microadaptivity, Metacognition, and Motivation. The conceptual framework is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology.
机译:基于游戏的学习基于在教育环境中利用视频游戏的动机潜力的想法。因此,教育游戏的设计必须解决优化娱乐和优化学习的问题。在EC项目ELEKTRA中,开发了用于教育游戏概念设计的方法框架。因此,将最新的心理教学方法与媒体心理学的见解以及最佳实践游戏设计相结合。封闭的实证研究丰富了这种基于科学的跨学科方法,可以回答有关教育游戏设计的开放性问题。此外,实施了多个评估周期以实现进一步的改进。 ELEKTRA的4M可以概括该方法的心理教育核心:宏观适应性,微观适应性,元认知和动机。概念框架由八个阶段构成,这些阶段具有多个互连和反馈周期,使游戏设计,教学法,认知科学和媒体心理学之间可以进行紧密的跨学科协作。

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