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Design of a virtual environment that employs attention-driven interaction and prioritization

机译:利用关注驱动的交互和优先级设计虚拟环境

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This paper presents the design of a virtual environment that enhances immersive feeling and provides natural interaction experience while reducing resource requirements. The enabling mechanism is encapsulated in an attention model, its interaction control engine, and attention-driven object prioritization. Attention for a particular sense is modeled using an attention space that comprises attention cones and attention vectors. The model applies to multiple senses such as sight and hearing. The interaction control engine accounts for sensing, focusing, drift and lock-in phases of attention, and allows users to interact with avatar and non-avatar objects through gaze intermixed with explicit activation of interaction-control UI objects. The priority computation first generates basic priorities using the attention model. It can then selectively take into account participants' profiles, needs raised from social interaction, the cost structure of an application, and specification from content development. As a result, it generates higher priorities for the objects that are more important to the user and to the application. The priorities can be used to determine which objects to be communicated over the network at which levels of quality and to determine which objects to render at which levels of quality. This in turn may increase scalability of the system in addition to enhancing immerisive and natural user experience in virtual environments.
机译:本文提出了一种虚拟环境的设计,该虚拟环境可以增强沉浸感并提供自然的交互体验,同时减少资源需求。启用机制封装在注意力模型,其交互控制引擎和注意力驱动的对象优先级中。使用包含注意锥和注意向量的注意空间对特定意义的注意进行建模。该模型适用于视觉和听觉等多种感官。交互控制引擎考虑了注意力的感知,聚焦,漂移和锁定阶段,并允许用户通过与交互控制UI对象的显式激活混合的凝视,与虚拟对象和非虚拟对象进行交互。优先级计算首先使用注意力模型生成基本优先级。然后,它可以有选择地考虑参与者的个人资料,社交互动引起的需求,应用程序的成本结构以及内容开发的规范。结果,它为对用户和应用程序更重要的对象生成了更高的优先级。优先级可用于确定要在网络上以哪种质量级别传递哪些对象,并确定要以哪种质量级别呈现哪些对象。除了增强虚拟环境中的身临其境的自然用户体验外,这又可以增加系统的可伸缩性。

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