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Collaborative Geometrical Modeling in Immersive Virtual Environments

机译:沉浸式虚拟环境中的协同几何建模

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Although single person virtual environment systems can aid the individual in particular aspects of work they do not address issues of interaction and collaboration between participants and how these can enhance productivity. We present a system for geometrical modeling which permits collaboration between designers at physically separated sites to build and modify objects composed of free-form surfaces. The system is immersive therefore allowing workers not only to be in the same environment as the objects they're designing, but to come together and interact in the same extended space. In this context higher levels of interaction between workers must be used to cooperatively design and modify complex objects. We realise the importance of appropriate behaviour and provide tools which are intuitive in their use. these tools enable the designer to use natural hand and body motion to sweep out complex surfaces and to interactively deform and reshape them. These objects can in turn be seamed together and used as components for more complex and higher level structures.
机译:尽管单人虚拟环境系统可以在工作的特定方面为个人提供帮助,但是它们并没有解决参与者之间的交互和协作以及如何提高生产力的问题。我们提出了一种用于几何建模的系统,该系统允许在物理上分离的站点之间的设计师之间进行协作,以构建和修改由自由曲面构成的对象。该系统具有身临其境的感觉,因此不仅使工作人员可以与他们要设计的对象处于同一环境中,而且可以在同一扩展空间中聚集在一起并进行交互。在这种情况下,必须使用工作人员之间更高级别的交互来协同设计和修改复杂的对象。我们意识到适当行为的重要性,并提供直观易用的工具。这些工具使设计人员能够使用自然的手和身体运动来扫除复杂的表面并进行交互变形和重塑形状。这些对象又可以缝合在一起,并用作更复杂和更高级别结构的组件。

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