首页> 外文会议>Virtual Environments, Human-Computer Interfaces and Measurements Systems, 2009. VECIMS '09 >Camera control based on rigid body dynamics for virtual environments
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Camera control based on rigid body dynamics for virtual environments

机译:虚拟环境中基于刚体动力学的摄像机控制

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Desktop virtual environments (VEs) are an attractive choice for low-cost virtual reality systems. However, the level of virtual presence - the subjective sensation of perceiving oneself immersed within an environment - that desktop VEs offer is lower than immersive ones. There exist approaches that try to reduce the gap between the level of presence in these two types of VEs. For instance, to improve the interaction aspect by providing an environment that supports physically based behavior or to display high quality graphics that increases the overall scene realism. Most of these approaches have been employed in the design of desktop VEs, but often lacked a formal evaluation of their real impact on the level of presence afforded. This paper presents our work and research findings on developing a model to control camera travel based on rigid body dynamics. A physics engine simulates the dynamics involved in altering the cameras physical parameters - such as forces, torques, tensor of inertia - which, in turn, controls viewpoint orientation and locomotion. Our aim was twofold: to propose a camera whose movement behaviors were easy to program, and; to engage users of a desktop VE in a richer interaction experience capable of raising their level of presence. We designed an experimental study with a group of volunteers and measured their performance in controlling the camera as well as their reported virtual presence using the Witmer and Singers Presence Questionnaire.
机译:桌面虚拟环境(VE)是低成本虚拟现实系统的诱人选择。但是,桌面VE所提供的虚拟存在水平(感知自己沉浸在环境中的主观感觉)低于沉浸式虚拟现实。存在尝试减小这两种类型的VE中存在水平之间的差距的方法。例如,通过提供一个支持基于物理行为的环境来改善交互方面,或显示可提高整体场景真实性的高质量图形。这些方法中的大多数已用于桌面VE的设计中,但通常缺乏对其对所提供的在线状态的实际影响的正式评估。本文介绍了我们在开发基于刚体动力学的模型来控制相机行程方面的工作和研究成果。物理引擎模拟了改变相机物理参数(例如力,扭矩,惯性张量)所涉及的动力学,而这些参数又控制了视点方向和运动。我们的目标是双重的:提出一种运动行为易于编程的照相机;以及使桌面VE的用户参与到更丰富的交互体验中,从而能够提高其在线状态。我们与一群志愿者一起设计了一项实验研究,并使用Witmer and Singers Presence问卷调查了他们在控制摄像机方面的表现以及他们报告的虚拟状态。

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