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Compensation of Image Distortion in Fresnel Lens-based 3D Projection Display System Using a Curved Screen

机译:基于曲面屏幕的基于菲涅耳透镜的3D投影显示系统中的图像失真补偿

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As an approach for a 3D real image display system without special glasses, a Fresnel lens-based 3D rear-projection display system is implemented. In this display system, the conventional 2D video image is projected into the air through some projection optics, a screen and a pair of Fresnel lens and as a result, it can form a floating video image having a real depth. But in the conventional floating display system some image distortions might be occurred in the floating image plane, in which a flat screen has been mostly used for providing an adequate input image plane. In this paper, as a new approach to alleviate this image distortion problem, a Fresnel lens-based floating display system employing a curved screen is suggested and some computer simulations and practical experiments are carried out. That is, optimum design parameters of a curved screen for reducing image distortion is found out through some computer simulation using an optics design program of Light Tools and its performance in the floating system is experimentally verified and compared with those of the flat screen. Experimental results with a curved screen shows some decrease of image distortion in the floating image plane by comparing with that of the flat screen. This feasibility test suggests a possibility of implementation of a new Fresnel lens-based 3D projection display system with improved image distortion using a curved screen.
机译:作为不使用特殊眼镜的3D真实图像显示系统的一种方法,实现了基于菲涅耳透镜的3D背投显示系统。在该显示系统中,常规的2D视频图像通过一些投影光学器件,屏幕和一对菲涅耳透镜被投影到空中,结果,它可以形成具有真实深度的浮动视频图像。但是在常规的浮动显示系统中,在浮动图像平面中可能会发生一些图像失真,在该浮动图像平面中,大多数已使用平面屏幕来提供适当的输入图像平面。在本文中,作为缓解这种图像失真问题的新方法,提出了一种采用曲面屏幕的基于菲涅耳透镜的浮动显示系统,并进行了一些计算机模拟和实际实验。即,通过使用Light Tools的光学设计程序的一些计算机模拟,找到了用于减少图像失真的曲面屏幕的最佳设计参数,并通过实验验证了其在浮动系统中的性能,并将其与平面屏幕的性能进行了比较。与曲面屏幕相比,曲面屏幕的实验结果表明在浮动图像平面中图像失真有所降低。这项可行性测试表明,有可能使用曲面屏幕实现新的基于菲涅耳透镜的3D投影显示系统,从而改善图像失真。

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