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Billboards for Tree Simplification and Real-Time Forest Rendering

机译:树木简化和实时森林渲染的广告牌

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摘要

Modeling and rendering of large forest scenes are a challenging task, whose geometric complexity surpasses even the capabilities of current graphics hardware. A tree model simplification tool is developed in this paper to automatically generate both hybrid polygon/image-based tree models for close distance viewing and cross billboards for far distance viewing. In the hybrid model, the foliage of the tree is replaced by a set of arbitrarily oriented billboards while the trunk and branches remains polygon models, so that the 3D perception is enhanced and weak parallax of usual image based approaches is avoided. A fast forest rendering system is also developed. We present techniques in the system for rendering forest consisting of many highly detailed plant models. This forest rendering system allows us to render a large forest scene in real-time. Walk-through and flyover a forest are also simulated, illustrating applications for computer games and interactive visualization of landscapes.
机译:大型森林场景的建模和渲染是一项艰巨的任务,其几何复杂度甚至超过了当前图形硬件的功能。本文开发了一种树模型简化工具,以自动生成用于近距离观看的基于混合多边形/图像的树模型和用于远距离观看的交叉广告牌。在混合模型中,树的叶子被一组任意定向的广告牌所代替,而树干和分支仍然是多边形模型,从而增强了3D感知并避免了基于常规图像的方法的弱视差。还开发了快速森林渲染系统。我们在系统中介绍了由许多高度详细的植物模型组成的森林渲染技术。该森林渲染系统使我们可以实时渲染大型森林场景。还模拟了森林的穿越和飞越,说明了计算机游戏和景观交互式可视化的应用程序。

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