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Personalizing the Player Experience in MMORPGs

机译:个性化MMORPG中的玩家体验

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摘要

Personalizing the playing experience is a key factor in making players of computer games feel involved in the virtual world; however, current Massively Multiplayer Online Role Playing Games only to a limited degree allocate development or running resources towards facilitating a personalized experience. In Pen and Paper Role Playing Games, the player-controlled characters form a key component in facilitating the formation of a personalized experience. In these games, characters are often more than the association of stats and skills popular in online games, and several approaches towards utilizing the character-based information directly to personalize the game playing have been developed, e.g. personality systems. Some of these systems can be integrated into online games, providing a realistic and financially feasible method for improving the ability of these games to personalize the experience to the individual players.
机译:使游戏体验个性化是使计算机游戏玩家感到参与虚拟世界的关键因素。但是,当前的大型多人在线角色扮演游戏仅在有限的程度上分配开发或运行资源,以促进个性化体验。在笔和纸角色扮演游戏中,玩家控制的角色是促进形成个性化体验的关键组成部分。在这些游戏中,角色通常不只是在线游戏中流行的统计数据和技能的关联,并且已经开发了几种直接利用基于角色的信息来个性化游戏玩法的方法,例如。人格系统。这些系统中的一些可以集成到在线游戏中,从而为提高这些游戏向各个玩家提供个性化体验的能力提供了现实可行且在财务上可行的方法。

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