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Optical rasterization algorithms for contrast devices utilizing different physical modulation principles in Optical Maskless Lithography

机译:光学无掩模光刻中使用不同物理调制原理的对比设备的光学光栅化算法

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In Optical Maskless Lithography (OML), the die pattern to be printed is generated by a contrast device known as SpatialLight Modulator (SLM), consisting of a multitude of pixels. Each pixel is independently actuated so as to change itsoptical properties. Different physical principles can be used to modulate the light. For instance, liquid crystal pixelscan be used to vary the amplitude transmittance of a pixel, or mirrors actuated by tilting or pistoning can be used to varythe amount of light from each pixel reaching the image plane. Optical rasterization is an algorithm that, given thedescription of the pattern to be printed (e.g. a GDSII mask file), computes the states (e.g. pixel transmittance or pixelmicro-mirror tilt / piston) of the contrast device pixels that will reproduce the pattern at an optical image plane.The purpose of this paper is to present the Global Optimization (GO) rasterization algorithm based on matching thepupil field generated by the given mask, taking into account the constraints dictated by the modulation principle of thecontrast device. In particular, we discuss a relation of GO algorithm and a grid filter approach to rasterization inMaskless Lithography. Also, a global optimization algorithm allowing the minimization of light loss is formulated anddiscussed.We present simulated results of lithographic patterns at the 65 nm node imaged using both tilt mirror and piston mirrorcontrast devices. In contrast with the previously reported work, we demonstrate that for a particular case of an SLMwith piston mirror pixels, the presented GO rasterization algorithm results in aerial images that do not exhibit placementdrift with defocus. The variations in the rasterization procedure needed to account for contrast devices with differentphysical modulation principles are discussed.
机译:在光学无掩模光刻(OML)中,要打印的模具图案是由称为SpatialLight Modulator(SLM)的对比设备生成的,该对比设备由多个像素组成。每个像素被独立地致动以改变其光学特性。可以使用不同的物理原理来调制光。例如,液晶像素可用于改变像素的振幅透射率,或者由倾斜或活塞致动的反射镜可用于改变来自每个像素到达像平面的光量。光学光栅化是一种算法,在给定要打印的图案的说明(例如GDSII遮罩文件)的情况下,该算法会计算对比设备像素的状态(例如像素透射率或像素微镜倾斜度/活塞),以在像素上重现图案。本文的目的是提出一种基于给定掩模生成的瞳孔场的匹配的全局优化(GO)栅格化算法,同时考虑到对比设备的调制原理所规定的约束。特别是,我们讨论了无掩膜光刻中GO算法和网格过滤方法对光栅化的关系。同时,提出并讨论了一种使光损失最小的全局优化算法。本文介绍了使用倾斜镜和活塞镜对比装置在65 nm节点成像的光刻图案的模拟结果。与先前报道的工作相比,我们证明了对于带有活塞镜像素的SLM的特殊情况,提出的GO光栅化算法导致的航拍图像不会表现出散焦的漂移。讨论了光栅化程序中需要考虑具有不同物理调制原理的对比设备的变化。

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