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WayGoo recommender system: personalized recommendations for events scheduling, based on static and real-time information

机译:WayGoo推荐系统:基于静态和实时信息的个性化事件安排建议

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WayGoo is a fully functional application whose main functionalities include content geolocation, event scheduling, and indoor navigation. However, significant information about events do not reach users' attention, either because of the size of this information or because some information comes from real - time data sources. The purpose of this work is to facilitate event management operations by prioritizing the presented events, based on users' interests using both, static and real - time data. Through the wayGoo interface, users select conceptual topics that are interesting for them. These topics constitute a browsing behavior vector which is used for learning users' interests implicitly, without being intrusive. Then, the system estimates user preferences and return an events list sorted from the most preferred one to the least. User preferences are modeled via a Naïve Bayesian Network which consists of: a) the 'decision' random variable corresponding to users' decision on attending an event, b) the 'distance' random variable, modeled by a linear regression that estimates the probability that the distance between a user and each event destination is not discouraging, ' the seat availability' random variable, modeled by a linear regression, which estimates the probability that the seat availability is encouraging d) and the 'relevance' random variable, modeled by a clustering - based collaborative filtering, which determines the relevance of each event users' interests. Finally, experimental results show that the proposed system contribute essentially to assisting users in browsing and selecting events to attend.
机译:WayGoo是功能齐全的应用程序,其主要功能包括内容地理位置,事件调度和室内导航。但是,有关事件的重要信息没有引起用户的注意,这是因为该信息的大小,或者是因为某些信息来自实时数据源。这项工作的目的是通过基于使用静态和实时数据的用户兴趣来对呈现的事件进行优先级排序,从而促进事件管理操作。通过wayGoo界面,用户可以选择自己感兴趣的概念性主题。这些主题构成了浏览行为向量,用于隐式地学习用户的兴趣,而不会造成干扰。然后,系统估计用户的喜好并返回从最喜欢的到最不喜欢的事件列表。用户偏好是通过朴素贝叶斯网络建模的,该网络包括:a)对应于用户对参加活动的决策的“决策”随机变量,b)“线性”回归建模的“距离”随机变量,该线性回归估计了用户与每个事件目的地之间的距离并不令人沮丧,“座椅可利用性”随机变量(通过线性回归建模)可估计座椅可利用性令人鼓舞的概率d)和“相关性”随机变量(通过a建模)基于聚类的协作过滤,可确定每个事件用户兴趣的相关性。最后,实验结果表明,所提出的系统实质上有助于协助用户浏览和选择要参加的活动。

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