首页> 外文会议>Seventh International Conference on Applications of Advanced Technology in Transportation Aug 5-7, 2002 Cambridge, Massachusetts >Use of Computer Animation in Quantifying Driver Perception of Three-Dimensional Road Alignments
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Use of Computer Animation in Quantifying Driver Perception of Three-Dimensional Road Alignments

机译:使用计算机动画量化驾驶员对三维道路路线的感知

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摘要

Previous studies have shown that the current practice of highway geometric design, which is based on two-dimensional (2D) analyses, is a primary source of inaccurate driver's perception. Design guidelines, therefore, recommend designer to examine and adjust the alignment during the different design stages based on its three-dimensional (3D) visual quality. Tools that can be used in such a task include continuous roll of plan-profile papers, perspective drawings, and computer software. However, an established procedure with clearer and more quantitative guidelines would undoubtedly ensure less subjectivity and greater uniformity in alignment design. Such a procedure would require the quantification of several items pertaining to driver perception and behavior. This paper presents a summary of three different experiments carried out by the authors where computer animations were used to examine and quantify concerns related to driver perception. The objective of the first experiment was to determine the distance required by drivers to perceive the existence of a horizontal curve, which may be restricted by an existing crest vertical curve. The second experiment was designed to examine the hypothesis that horizontal curves appear sharper or flatter when overlapping with crest or sag vertical curves, respectively. Finally, the objective of the third experiment was to quantify the relationship between the actual and perceived radii. While all experiments utilized computer simulation of the road alignment, each experiment was designed differently to address its respective objective.
机译:先前的研究表明,基于二维(2D)分析的当前高速公路几何设计实践是不正确的驾驶员感知的主要来源。因此,设计指南建议设计人员根据其三维(3D)视觉质量在不同的设计阶段检查和调整对齐方式。可用于此类任务的工具包括连续卷制的平面轮廓纸,透视图和计算机软件。但是,采用更清晰,更定量的指导原则的既定程序无疑会确保路线设计的主观性和一致性更高。这种程序将需要量化与驾驶员的感知和行为有关的几个项目。本文总结了作者进行的三个不同的实验,其中使用计算机动画来检查和量化与驾驶员感知有关的问题。第一个实验的目的是确定驾驶员感知水平曲线所需的距离,该距离可能受现有的波峰垂直曲线限制。第二个实验旨在检查以下假设:水平曲线与波峰或垂度垂直曲线重叠时分别显得更锐利或更平坦。最后,第三个实验的目的是量化实际半径与感知半径之间的关系。虽然所有实验都使用计算机模拟道路路线,但每个实验的设计方式都不同,以实现其各自的目标。

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