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Applications of game theory to mobile ad hoc networks: Node spreading potential game

机译:博弈论在移动自组织网络中的应用:节点扩散潜在博弈

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Sustaining a complete and accurate information about MANET nodes is often impractical due to dynamic topology, lack of centralized authority, decentralized architecture and heterogeneous nodes in MANETs. Main concerns for MANET performance are power consumption, topology control, spectrum sharing, and localization, all of which are intensified by node mobility. Another inherent characteristic of mobile nodes in MANETs is that they have limited or no cooperation among themselves, and their motivations are often selfish with conflicting individual interests. We present a distributed game for obtaining a uniform node distribution among the MANET nodes over a given geographical territory. We show that our potential game can be an effective mechanism for distributed tasks such as uniform node distribution.
机译:由于动态拓扑,缺乏集中的权限,分散的体系结构以及MANET中的异构节点,因此,关于MANET节点的完整而准确的信息通常是不切实际的。 MANET性能的主要问题是功耗,拓扑控制,频谱共享和本地化,所有这些都因节点移动性而加剧。 MANET中移动节点的另一个固有特征是它们之间的协作有限或根本没有协作,并且它们的动机通常是自私的,并且存在个人利益冲突。我们提出了一种分布式游戏,用于在给定地理区域内的MANET节点之间获得均匀的节点分布。我们证明了我们的潜在游戏可以成为分布式任务(例如统一节点分布)的有效机制。

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