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Cracking the cracking problem with Coons patches

机译:用Coons补丁破解破解问题

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摘要

We present a new approach to solving the cracking problem. The cracking problem arises in many contexts in scientific visualization and computer graphics modeling where there is need for an approximation based upon domain decomposition that is fine in certain regions and coarse in others. This includes surface rendering, approximation of images and multiresolution terrain visualization. In general, algorithms based upon adaptive refinement strategies must deal with this problem. The new approach presented here is simple and general. It is based upon the use of a triangular Coons patch. Both the basic idea of using a triangular Coons patch in this context and the particular Coons patch that is used constitute the novel contributions of this paper.

机译:

我们提出了一种解决裂纹问题的新方法。裂纹问题出现在科学可视化和计算机图形建模的许多情况下,其中需要基于域分解的近似值,该域分解在某些区域中是好的而在其他区域中是粗糙的。这包括表面渲染,图像近似和多分辨率地形可视化。通常,基于自适应细化策略的算法必须处理此问题。这里介绍的新方法既简单又通用。它基于三角形Coons贴片的使用。在这种情况下使用三角形Coons补丁的基本思想以及所使用的特定Coons补丁都构成了本文的新颖贡献。

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