首页> 外文会议>Proceedings of the 21st International Symposium on Human Factors in Telecommunication 2008(HFT2008) >SCENARIO EXPLORATION AND IMPLEMENTATION FOR A NETWORK-BASED ENTERTAINMENT ROBOT DESIGNING EMOTIONAL INTERACTIONS OF AN ENTERTAINMENT ROBOT
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SCENARIO EXPLORATION AND IMPLEMENTATION FOR A NETWORK-BASED ENTERTAINMENT ROBOT DESIGNING EMOTIONAL INTERACTIONS OF AN ENTERTAINMENT ROBOT

机译:基于网络的娱乐机器人设计情感交互的场景探索与实现

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摘要

For developing usable service robots, deeper knowledge about how the robot should cope with many situations is essential. We suggest some behavioral goals for better communication with networkrnbased entertainment robots. First, the robot should show diverse behaviors. Second, the diverse behaviors should be coherent with some traits of personality. Finally, the behaviors or responses of the robot should be understandable and appropriate to all situations. After suggesting appropriate behaviors, we apply a scenario evolution framework. We propose a behavior selection method appropriate for many scenarios.
机译:为了开发可用的服务机器人,对机器人如何应对多种情况的深入了解至关重要。我们建议一些行为目标,以便与基于网络的娱乐机器人更好地交流。首先,机器人应表现出多种行为。其次,多样化的行为应与人格的某些特征保持一致。最后,机器人的行为或响应应易于理解,并适合所有情况。在提出适当的行为之后,我们将应用场景演变框架。我们提出一种适用于许多情况的行为选择方法。

著录项

  • 来源
  • 会议地点 Kuala Lumpur(MY);Kuala Lumpur(MY)
  • 作者单位

    Intelligent Systems Laboratory, Department of Industrial Engineering, Korea Advanced Institute of Science and Technology, Korea;

    Intelligent Systems Laboratory, Department of Industrial Engineering, Korea Advanced Institute of Science and Technology, Korea;

    Intelligent Systems Laboratory, Department of Industrial Engineering, Korea Advanced Institute of Science and Technology, Korea;

    Advanced Technology TFT, Future Technology Laboratory, KT, 17 Woomyeon-dong, Seocho-gu, Seoul, Korea;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 通信;
  • 关键词

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