首页> 外文会议>Proceedings of 2011 3rd International Conference on Awareness Science and Technology >Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers
【24h】

Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers

机译:在通用个人计算机上使用3D纹理压缩技术开发体绘制系统

获取原文
获取原文并翻译 | 示例

摘要

In this paper, we present the development of a high-speed volume rendering system that combines 3D texture compression and parallel programming techniques for rendering multiple high-resolution 3D images obtained with medical or industrial CT. The 3D texture compression algorithm (DXT5) provides extremely high efficiency since it reduces the memory consumption to 1/4 of the original without having a negative impact on the image quality or display speed. By using this approach, it is possible to use personal computers with general-purpose graphics capabilities to display high-resolution 3D images or groups of multiple 3D images obtained with medical or industrial CT in real time.
机译:在本文中,我们介绍了结合3D纹理压缩和并行编程技术的高速体绘制系统的开发,该技术可呈现通过医学或工业CT获得的多个高分辨率3D图像。 3D纹理压缩算法(DXT5)提供了极高的效率,因为它可以将内存消耗减少到原始大小的1/4,而不会对图像质量或显示速度产生负面影响。通过使用这种方法,可以使用具有通用图形功能的个人计算机实时显示高分辨率3D图像或通过医学或工业CT获得的多组3D图像。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号