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A hybrid neural network and Minimax algorithm for zero-sum games

机译:零和游戏的混合神经网络和Minimax算法

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摘要

This paper describes a hybrid approach to creating computer players for zero-sum games. This novel approach consists of a modified Minimax algorithm and a neural network. The standard Minimax algorithm requires too much processing time to be useful in all but the simplest games. Utilizing a neural network to limit the size of the game tree searched by Minimax greatly reduces the processing time required. A case study of Tic-Tac-Toe on larger boards was implemented to validate the new approach. Experimental evidence is presented that indicates that the suggested algorithm yields an effective player even though the search space is substantial.
机译:本文介绍了一种为零和游戏创建计算机玩家的混合方法。这种新颖的方法包括改进的Minimax算法和神经网络。标准的Minimax算法需要太多的处理时间才能在最简单的游戏中使用。利用神经网络来限制Minimax搜索的游戏树的大小,可以大大减少所需的处理时间。实施了在较大板上的井字游戏案例研究,以验证新方法。实验结果表明,即使搜索空间很大,所提出的算法也能产生有效的玩家。

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