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'Game-based psychotherapy' for active ageing: A game design proposal in non-game context

机译:主动老化的“基于游戏的心理疗法”:非游戏环境下的游戏设计建议

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The aim of this paper is to propose a digital game as a learning strategy to encourage active ageing, based on the participants' learning context and their main motivations to adhere to healthy habits. Thirty-three participants of a Portuguese University of Third Age enrolled a twenty-nine-session course, in which the following topics were discussed: physical activity, nutrition, cognitive activity, security, participation in society, and information and communication technologies. Data were collected using field notes, group discussions and questionnaires. A game design proposal is presented and the main elements and techniques of game design that can be applied in non-game contexts are discussed.
机译:本文的目的是根据参与者的学习环境和他们坚持健康习惯的主要动机,提出一种数字游戏作为一种鼓励积极衰老的学习策略。葡萄牙第三年龄大学的33名参与者报名了29期课程,其中讨论了以下主题:体育活动,营养,认知活动,安全,社会参与以及信息和通信技术。使用实地记录,小组讨论和调查表收集数据。提出了游戏设计方案,并讨论了可用于非游戏环境的游戏设计的主要元素和技术。

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