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Target acquisition with camera phones when used as magic lenses

机译:用作魔术镜头的照相手机进行目标捕获

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摘要

When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coarse physical pointing phase, in which the target can be directly observed on the background surface, and (2) a fine-control virtual pointing phase, in which the target can only be observed through the device display. In two studies, we show that performance cannot be adequately modeled with standard Fitts' law, but can be adequately modeled with a two-component modification. We chart the performance space and analyze users' target acquisition strategies in varying conditions. Moreover, we show that the standard Fitts' law model does hold for dynamic peephole pointing where there is no guiding background surface and hence the physical pointing component of the extended model is not needed. Finally, implications for the design of magic lens interfaces are considered.
机译:当照相手机在涉及墙壁地图或海报的手持增强现实应用中用作魔术镜头时,指向可以分为两个阶段:(1)初始的粗略物理指向阶段,其中可以在背景表面上直接观察目标, (2)精细控制的虚拟指向阶段,其中只能通过设备显示器观察目标。在两项研究中,我们表明不能用标准的Fitts定律对性能进行适当的建模,而可以通过对两部分进行修改来对性能进行适当的建模。我们绘制性能空间图表并分析用户在不同条件下的目标获取策略。此外,我们表明标准的Fitts定律模型确实适用于没有导向背景表面的动态猫眼指向,因此不需要扩展模型的物理指向组件。最后,考虑了魔术镜头接口设计的含义。

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