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A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game

机译:戒烟游戏中文化和说服力的定性研究

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To explore the issue of culture in persuasive technology, we identified strategies distinguishing individualist or collectivist audiences, and developed two versions of a prototype game. In this paper we report on a qualitative study of this game. The game concerned smoking cessation, and was set in a New Zealand context, where one version was designed for individualist New Zealand Europeans, and the other for collectivist New Zealand Maori. Our qualitative study involved people from each group playing each of the two games. Using a "think-aloud" protocol, we recorded player comments and reflections that show the effect of our design on their behaviour. The results of the study show the designs were interpreted differently according to the audiences playing them, and reveal detail about culture and persuasion.
机译:为了探索说服技术中的文化问题,我们确定了区分个人主义者或集体主义者受众的策略,并开发了两种版本的原型游戏。在本文中,我们报告了对该游戏的定性研究。该游戏涉及戒烟,并且设置在新西兰的背景下,其中一个版本是针对个人主义的新西兰欧洲人设计的,另一个版本是针对集体主义的新西兰毛利人设计的。我们的定性研究涉及两个小组中每个小组的人。使用“思考方式”协议,我们记录了玩家的评论和思考,这些评论和思考表明了我们的设计对其行为的影响。研究结果表明,对设计的理解根据听众的不同而有所不同,并揭示了有关文化和说服力的细节。

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