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An Innovative Teaching with Serious Games through Virtual Reality Assisted Language Learning

机译:通过虚拟现实辅助语言学习进行严肃游戏的创新教学

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Research indicates that today's language learners are expected to spend as many, if not more, hours engaging in simulated and serious games than they are in formal face-to-face instruction in classrooms. According to what did in this study, within a computer game-like virtual reality games, the researcher creates an environment in which the learner as a player is challenged and rewarded, and obtain results/feedback to learn pronunciation part of English learning (particularly vowel /ι/ and /i/ and vowel /υ/ and /u/ words). To do this, this study investigated the effect of Virtual Reality (VR) games on the pronunciation of 36 low-intermediate levels Iranian young Foreign Language learners (EFL), aged between 6 to 12 years at Sharif University of Technology, Tehran, Iran. To achieve the goals of the study, after taking a pronunciation pre-test via Speech ace Browser, 18 students participated in the experimental and 18 participated in the control group to demonstrate the applicability of the virtual reality games. During the study, the researcher taught learners different subjects in 10 ninety-minute-long sessions through the VR games for the experimental group. Finally, the researcher gave the post-test whose results of the t-test was conducted to examine a potential relationship between the pretest and the posttest of the experimental group in comparison to control group. Findings showed that there was a significant relationship between these two groups which indicated that the VR group had higher achievement in the case of using VR games. This study has useful applications for EFL teachers, EFL instructors, Syllabus and curriculum developers, game-based learning institutes, and game designers.
机译:研究表明,当今的语言学习者预计将花费尽可能多的,如果不是更多,则来自模拟和严肃的比赛的时间比在教室中正式面对面教学。根据本研究的内容,在类似于计算机游戏的虚拟现实游戏中,研究人员创建了一个环境,其中学习者作为玩家受到挑战和奖励,并获得结果/反馈,以学习英语学习的发音部分(特别是元音/ι/和/和/和元音/υ/和/ u /单词)。要做到这一点,本研究调查了虚拟现实(VR)游戏对36个低级中间水平的发音(EFL)的发音,在伊朗德黑兰德黑兰大学6至12年之间。为了实现该研究的目标,通过演讲浏览器进行发音预测,18名学生参加了实验和18参加了对照组,展示了虚拟现实游戏的适用性。在研究期间,研究人员通过VR游戏为实验组的VR游戏教授学习者在10百分钟的课程中进行了不同的科目。最后,研究人员对试验结果进行了测试结果,以检测实验组的预测试与对照组之间的潜在关系。调查结果表明,这两组之间存在重大关系,表明VR组在使用VR游戏的情况下具有更高的成就。本研究对EFL教师,EFL教师,教学大纲和课程开发人员,基于比赛的学习机构和游戏设计人员来说有用应用。

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