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Mind Wandering Detection and Application of a Computer Game (Focus) as an Intervention to Return Attention During Readings

机译:介意徘徊的检测和应用计算机游戏(焦点)作为在读数期间返回注意的干预

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Mind-wandering is a condition in which attention shifts from the current main task to task-unrelated thoughts. There are different types for attention, one of the most important of which is sustained attention. Its function is to keep brain attention on the task during a particular time. Two methods are applied to prevent mind-wandering. The first approach tries to reinforce attentional ability through different approaches to reduce the occurrence of mind wandering; however, in the second approach, we aim to return attention to the main task through controlling methods during readings. This article aims to introduce the cognitive game “Focus” as an intervention to examine mind wandering occurrence during reading passages. In this project, mind-wandering detection is done automatically through eye movements by an eye tracker. We developed a 2-d platformer game in unity engine software whose main character is in search of the related elements to the reading subject. As time passes, the difficulty of the game increases to keep attention over time. The data were gathered by a questionnaire given to ten experts in the fields of multimedia, game design, and cognitive science. The results indicate that Focus can, first, identify mind-wandering and, then, intervene it to reinforce sustained attention.
机译:介意徘徊是一种注意力从当前主要任务转移到任务无关的思想。有不同类型的关注,其中一个最重要的是持续关注。其功能是在特定时间内保持脑部注意力。采用两种方法来防止心灵徘徊。第一种方法试图通过不同的方法加强注意力,以减少徘徊的心灵的发生;然而,在第二种方法中,我们的目标是通过在读数期间控制方法来归因于主要任务。本文旨在将认知游戏“焦点”作为一种干预,以便在阅读段落期间检查心灵徘徊的情况。在这个项目中,通过眼睛跟踪器通过眼睛运动自动完成介意徘徊的检测。我们在Unity引擎软件中开发了一个二维平台游戏,其主角正在搜索相关元素到读取主题。随着时间的推移,游戏的难度随着时间的推移而增加。这些数据由给予多媒体,游戏设计和认知科学领域的十名专家的问卷收集。结果表明,重点可以首先识别思维徘徊,然后介入持续注意力。

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