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Online Games Servers Placement in Fog Computing: an Hybrid Bio-inspired Approach

机译:在线游戏服务器在雾计算中放置:混合生物启发方法

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Fog computing is a promising paradigm to enable online games at the rim of the network, especially for First Person Shooter games with a restrict deadline. In this context, server placement is a fundamental issue. The latter concerns where game services providers should place their servers in order to meet players expectations in terms of quality of experience while maximizing their profit. In this paper, we investigate the server placement problem, at the fog landscape, to minimize the allocation cost and the potential penalty in terms of resources due to the limited fog capacity and deadline violation. We formulate this problem as an integer nonlinear programming. As the latter is time consuming, we propose an hybrid bio-inspired heuristic composed of Grouping Genetic Algorithm and Particle Swarm Optimization. Performance results demonstrate that our proposal can generate solutions at reduced time with a gap to optimal less than 5%.
机译:雾计算是一个有前途的范式,可以在网络边缘启用在线游戏,特别是对于具有限制截止日期的第一人称射击游戏。在此上下文中,服务器放置是一个基本问题。游戏服务提供商应该将他们的服务器放置的后者令人担忧,以便在经验质量方面满足球员的期望,同时最大化他们的利润。在本文中,我们调查了雾景观的服务器放置问题,以最大限度地减少由于雾容量有限和截止日期违规而在资源方面的分配成本和潜在罚款。我们将此问题作为整数非线性编程制定。随着后者的耗时,我们提出了一种由分组遗传算法和粒子群优化组成的混合生物启发性启发式。绩效结果表明,我们的提案可以在减少时间内产生解决方案,以差距低于5%。

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