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Design of an experimental platform for the automation of the goalkeeper of a foosball table

机译:桌上桌子守门员自动化实验平台的设计

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This paper describes the process of designing, deployment, and testing of an experimental platform whose goal is to automate the movement of the goalkeeper of a foosball table. The platform imposes several challenges that span different disciplines of Electronics Engineering, including computer vision techniques for detecting and tracking the position of the ball and players in the table, estimation algorithms for predicting the movement of the ball, and control algorithms for moving the rod that holds the player. Besides, the characteristics of the application impose stringent requirements in terms of precision and processing speed, which requires an adequate choice of the software and hardware for the communication, storing, and processing of data in real-time. The developed platform will serve in teaching and research activities in the context of modern cyber-physical systems, including the experimental characterization and validation of machine learning, control, estimation and computer vision algorithms, and the integration and evaluation of specialized computing platforms for accelerating computationally intensive processes. Moreover, because of the popularity of foosball tables, this experimental setup serves as an ideal platform for outreach activities related to STEM in non-academic audiences.
机译:本文介绍了设计,部署和测试实验平台的过程,其目标是自动化桌上足球桌的守门员的运动。该平台施加了多种挑战,这些挑战跨越电子工程的不同学科,包括用于检测和跟踪表中球和玩家的位置的计算机视觉技术,用于预测球的移动的估计算法,以及用于移动杆的控制算法拿着玩家。 Besides, the characteristics of the application impose stringent requirements in terms of precision and processing speed, which requires an adequate choice of the software and hardware for the communication, storing, and processing of data in real-time.开发的平台将在现代网络系统的背景下提供教学和研究活动,包括实验表征和验证机器学习,控制,估计和计算机视觉算法,以及专业计算平台的集成和评估,用于计算地加速密集流程。此外,由于桌上足球的普及,这一实验装置充当了非学术性的观众STEM相关推广活动的理想平台。

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