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Friend of My Friend: Network Formation with Two-Hop Benefit

机译:我朋友的朋友:拥有两跳益处的网络形成

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How and why people form ties is a critical issue for understanding the fabric of social networks. In contrast to most existing work, we are interested in settings where agents are neither so myopic as to consider only the benefit they derive from their immediate neighbors, nor do they consider the effects on the entire network when forming connections. Instead, we consider games on networks where a node tries to maximize its utility taking into account the benefit it gets from the nodes it is directly connected to (called direct benefit), as well as the benefit it gets from the nodes it is acquainted with via a two-hop connection (called two-hop benefit). We call such games Two-Hop Games. The decision to consider only two hops stems from the observation that human agents rarely consider "contacts of a contact of a contact" (3-hop contacts) or further while forming their relationships. We consider several versions of Two-Hop games which are extensions of well-studied games. While the addition of two-hop benefit changes the properties of these games significantly, we prove that in many important cases good equilibrium solutions still exist, and bound the change in the price of anarchy due to two-hop benefit both theoretically and in simulation.
机译:如何以及为什么人们形成关系是理解社交网络面料的关键问题。与大多数现有的工作相比,我们对代理商既不如此近视的环境感兴趣,因为只考虑他们从直接邻居获得的福利,也不是在形成连接时考虑整个网络的影响。相反,我们考虑在网络上的网络上考虑游戏,其中节点尝试将其实用程序最大限度地考虑到它从它直接连接到(称为直接效益)的节点中获得的福利,以及它得到的节点所获得的福利通过两跳的连接(称为两跳福利)。我们称之为两跳游戏。考虑只考虑两个跳跃的决定源于观察到人类代理很少考虑“接触”(3跳接触的接触)或进一步形成其关系的观察者。我们考虑了几个版本的两跳游戏,这些游戏是历史悠久的游戏。虽然增加了两跳的益处,但显着改变了这些游戏的性质,但我们证明,在许多重要情况下,仍然存在良好的均衡解决方案,并且由于两跳而在理论上和模拟中受益于两跳而受到无政府状态价格的变化。

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