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Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em

机译:基于相似之处的检索和解决方案在德克萨斯州Hold'em游戏中重用策略

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In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold'em. SARTRE participated in the 2009 IJCAI Computer Poker Competition where the system was thoroughly evaluated by challenging a range of other computerised opponents. Since the competition SARTRE has undergone case-based maintenance. In this paper we present results from the 2009 Computer Poker Competition and describe the latest modifications and improvements to the system. Specifically, we investigate two claims: the first that modifying the solution representation results in changes to the problem coverage and the second that different policies for re-using solutions leads to changes in performance. Three separate solution re-use policies for making betting decisions are introduced and evaluated. We conclude by presenting results of self-play experiments between the pre and post maintenance systems.
机译:在以前的论文中,我们介绍了我们的自治扑克演奏代理(Sartre),它使用基于内存的方法来创建双人参加的投注策略,限制德州举行。 Sartre参加了2009年IJCAI电脑扑克竞赛,通过挑战一系列其他电脑对手来彻底评估系统。由于竞争萨尔特经历了基于案例的维护。在本文中,我们提出了2009年计算机扑克竞赛的结果,并描述了系统的最新修改和改进。具体而言,我们调查两个权利要求:第一个修改解决方案表示导致问题覆盖率的变化以及重复使用解决方案的不同策略导致性能的变化。引入和评估了三个单独的解决方案重用押注决策的政策。我们通过在预先和后期维护系统之间呈现自助实验的结果来结束。

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