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The Scrabble of Language towards Persuasion: Changing Behaviors in Journalism

机译:语言的争论言论:在新闻中改变行为

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The rise of social media influences in the online journalism domain suggests that new learning systems are required to modify the behaviors of journalists. The design of future systems can be explored as game concepts and guided by an emerging ontology for journalism. For these ends this paper identifies vocabulary, concepts and emotions in the domain, and vital intersections with social media, such as crowdsourcing. Data from participatory workshops with journalists is applied to new synthetic player ideas, using Hoare logic. It is also lightly structured for a starting ontology for journalism, to inform how a synthetic player system might persuade a journalist to check their behaviors. It prompts the core values of journalism, such as obtaining opposing views, and prompts critical engagement with crowdsourcing, before declaring a story newsworthy. The system includes contextual emotions, which may vary from inspiration and curiosity to anxiety, due to not having a story.
机译:在线新闻域中的社交媒体影响的兴起表明,新的学习系统需要修改记者的行为。未来系统的设计可以探索为游戏概念,并由新兴的本体进行新闻。对于这些目的,本文识别域中的词汇,概念和情绪,以及与社交媒体的重要交叉口,如众群。来自记者的参与式研讨会的数据适用于使用Hoare逻辑的新型合成玩家想法。它也很轻图地用于新闻的起始本体,以告知合成播放器系统如何说服记者检查他们的行为。它促使新闻的核心价值观,例如获得反对意见,并在宣布一个以最重要的故事之前,提示与众群进行批判。由于没有故事,该系统包括语境情绪,这可能因焦虑而与焦虑的兴趣不同。

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