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Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?

机译:说服陷阱:用户如何在Web服务中经历有说服力的技术?

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Persuasive technologies are designed by utilizing a variety of interactive techniques that are believed to promote target behaviors. This paper describes a field study in which the aim was to discover possible pitfalls of persuasion, i.e., situations in which persuasive techniques do not function as expected. The study investigated persuasive functionality of a web service targeting weight loss. A qualitative online questionnaire was distributed through the web service and a total of 291 responses were extracted for interpretative analysis. The Persuasive Systems Design model (PSD) was used for supporting systematic analysis of persuasive functionality. Pitfalls were identified through situations that evoked negative user experiences. The primary pitfalls discovered were associated with manual logging of eating and exercise behaviors, appropriateness of suggestions and source credibility issues related to social facilitation. These pitfalls, when recognized, can be addressed in design by applying functional and facilitative persuasive techniques in meaningful combinations.
机译:有说服力的技术是通过利用各种互动技术来促进目标行为的互动技术来设计的。本文介绍了一个野外研究,其中目的是发现可能的陷阱可能的陷阱,即有说服力技术没有按预期起起的情况。该研究调查了目标重量损失的Web服务的有说服力功能。定性的在线问卷通过Web服务分发,并提取了291例响应以进行解释性分析。有说服力的系统设计模型(PSD)用于支持有说服力功能的系统分析。通过唤起消极用户体验的情况来确定陷阱。发现的主要缺陷与人工饮食和行使行为,建议的适当性和与社会促进有关的源信誉问题有关。当认可的情况下,这些陷阱可以通过以有意义的组合应用功能和有利的说服技术来解决设计。

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