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A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls

机译:用于视觉船体高质量渲染的混合硬件加速算法

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摘要

In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-accelerated approaches: direct constructive solid geometry (CSG) rendering and texture mapping-based visual cone trimming. The former approach completely eliminates the aliasing artifacts inherent in the latter, whereas the rapid speed of the latter approach compensates for the performance deficiency of the former. Additionally, a new view-dependent texture mapping method is proposed. This method makes efficient use of graphics hardware to perform per-fragment blending weight computation, which yields better rendering quality. Our rendering algorithm is integrated in a distributed system that is capable of acquiring synchronized video streams and rendering visual hulls in real time or at interactive frame rates from up to eight reference views.
机译:本文提出了一种新颖的混合算法,用于视觉船体的快速构建和高质量渲染。我们结合了两种互补的硬件加速方法的优势:直接构造实体几何(CSG)渲染和基于纹理贴图的可视视锥修剪。前一种方法完全消除了后者固有的混叠伪影,而后一种方法的快速速度弥补了前者的性能缺陷。此外,提出了一种新的基于视图的纹理映射方法。该方法有效利用图形硬件来执行每片段混合权重计算,从而产生更好的渲染质量。我们的渲染算法集成在一个分布式系统中,该系统能够从多达八个参考视图中实时或以交互帧速率捕获同步视频流并渲染可视外壳。

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