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Achieving Undo in Bitmap-based Collaborative Graphics Editing Systems

机译:在基于位图的协作图形编辑系统中实现撤消

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Bitmap-based collaborative graphics editing systems are a special class of real-time collaborative editing systems. Undo is an important and difficult problem in these systems. Existing solutions show low efficiency because additional space cost should be added to achieve the function of undo. In this paper, we propose a new solution to resolve the undo problem. The basic idea is to reduce space cost through exploring relations among operations. The algorithm given in the paper can undo any operation at any time, and can greatly reduce the space cost while increasing a few time cost. The issues about undo scope and undo mode are also discussed in the paper.
机译:基于位图的协作图形编辑系统是一类特殊的实时协同编辑系统。撤消是这些系统中的一个重要且困难的问题。现有解决方案显示出低效率,因为应添加额外的空间成本以实现撤消的功能。在本文中,我们提出了一种解决撤消问题的新解决方案。基本思想是通过探索运营之间的关系来降低空间成本。纸张中给出的算法可以随时撤消任何操作,并且可以大大降低空间成本,同时增加几个时间成本。纸张还讨论了关于撤消范围和撤消模式的问题。

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