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Camera Calibration for Underwater 3D Reconstruction Based on Ray Tracing using Snell's Law

机译:基于Snell律的射线跟踪的水下3D重建相机校准

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Accurately estimating the 3D position of underwater objects is of great interest when doing research on marine animals. An inherent problem of 3D reconstruction of underwater positions is the presence of refraction which invalidates the assumption of a single viewpoint. Three ways of performing 3D reconstruction on underwater objects are compared in this work: an approach relying solely on in-air camera calibration, an approach with the camera calibration performed under water and an approach based on ray tracing with Snell's law. As expected, the in-air camera calibration showed to be the most inaccurate as it does not take refraction into account. The precision of the estimated 3D positions based on the underwater camera calibration and the ray tracing based approach were, on the other hand, almost identical. However, the ray tracing based approach is found to be advantageous as it is far more flexible in terms of the calibration procedure due to the decoupling of the intrinsic and extrinsic camera parameters.
机译:在对海洋动物进行研究时,准确地估算水下物体的3D位置是非常兴趣的。水下位置的三维重建的固有问题是存在折射,其使单个观点的假设无效。在这项工作中比较了在水下物体上进行3D重建的三种方式:一种完全依赖于空中相机校准的方法,一种方法,采用水和基于Snell定律的射线跟踪的方法。如预期的那样,空中相机校准显示是最不准确的,因为它不会考虑折射。另一方面,基于水下摄像机校准的估计的3D位置的精度和基于光线跟踪的方法几乎相同。然而,基于射线跟踪的方法被发现是有利的,因为由于内在和外在照相机参数的去耦而在校准过程方面的比较更灵活。

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