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Qualitative Communications for Augmented Reality and Virtual Reality

机译:增强现实和虚拟现实的定性通信

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Qualitative Communication has been proposed to increase the responsiveness of a network due to packet loss. The basic idea is to allow the network to drop part of the payload to preserve the integrity of the session (as opposed to dropping whole packets as in TCP).We consider this idea in the context of AR/VR and see how selectively dropping payload naturally fits with such an application where the data can be easily split within some critical and non-critical data. We present basic mechanism to leverage qualitative communications in 360 degree video streaming, as well as a pre-fetching scheme. We evaluate this proposal on actual 360 video traces and show the significant improvement of our proposal versus a vanilla transmission mechanism.
机译:已提出定性沟通以增加由于数据包丢失而导致网络的响应能力。 基本思想是允许网络放弃一部分有效载荷以保留会话的完整性(而不是将整个数据包放在TCP中)。我们在AR / VR的上下文中考虑这个想法,看看有效载荷的上下文 自然地适合这样的应用程序,其中数据可以在某个关键和非关键数据中容易地分裂。 我们提出了在360度视频流中利用定性通信的基本机制,以及预取的方案。 我们在实际的360个视频迹线上评估此提议,并显示我们提案的显着改进与香草传输机制。

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