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Study on Pseudo-haptics during Swimming Motion in a Virtual Reality Space

机译:虚拟现实空间游泳运动期间伪触觉的研究

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In this study, the creation of pseudo-haptics during swimming in a virtual reality (VR) space. For this purpose, the user can swim in the VR space, to visualize spheres floating around them in the water. The spheres move from the front of the user to the rear as the user perform a breaststroke. Perception of the movement of these spheres can create the sensation of swimming against the flow of water. Thus, the developed system presents pseudo-haptics by controlling the amount of movement of these spheres. Four types of presentation methods were experimentally examined and compared, and their effects were verified by a psychophysical method. The results suggested that the sensation during pseudohaptics can be finely separated into different levels by generating a constant fluid force against the user.
机译:在这项研究中,在虚拟现实(VR)空间中游泳期间的伪触觉创建。为此目的,用户可以在VR空间中游泳,以使漂浮在水中的球体。当用户执行蛙泳时,球体从用户的前部移动到后部。对这些球体的运动的感知可以造成游泳的感觉对水流。因此,开发系统通过控制这些球体的运动量来呈现伪触觉。实验和比较四种类型的呈现方法,并通过心理物理方法验证它们的效果。结果表明,通过对用户产生恒定的流体力来精细地分离成伪湿度的感觉。

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