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Optimized Gradient Filters for Hexagonal Matrices

机译:用于六边形矩阵的优化梯度滤波器

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Digital images are represented nowadays as square lattices. Everyday items, such as digital cameras, displays, as well as many systems for vision or image processing use square lattices to represent an image. However, as the distance between adjacent pixels is not constant, any filter based on square lattices presents inherent anisotropy. Ando introduced consistent gradient filters to cope with this problem, with filters derived in order to get the minimum inconsistency. Square lattices are not, however, the only way to order pixels. Another placement method can be found, for example, in the human retina, where receptors adopt an hexagonal structure. In contrast to square lattices, the distance between adjacent pixels is a constant for such structures. The principal advantage of filters based on hexagonal matrices is, then, their isotropy. In this paper, we derive consistent gradient filters of hexagonal matrices following Ando's method to derive consistent gradient filters of square matrices. The resultant hexagonal consistent gradient filters are compared with square ones. The results indicate that the hexagonal filters derived in this paper are superior to square ones in consistency, in proportion of consistency to output power, and in localization.
机译:现在是数字图像作为方形格子表示。日常物品,如数码相机,显示器以及用于视觉或图像处理的许多系统使用Square Lattices表示图像。然而,随着相邻像素之间的距离不恒定,基于方形格子的任何滤波器都具有固有的各向异性。 Ando引入了一致的渐变滤波器以应对此问题,筛选出灭过期以便获得最小不一致。然而,方形格子不是指在像素的唯一方法。可以发现另一种放置方法,例如,在人视网膜中,受体采用六边形结构。与方形格子相比,相邻像素之间的距离是这种结构的常数。基于六边形基质的过滤器的主要优点是它们的各向同性。在本文中,我们推导了六边形矩阵之后的一致梯度滤波器,以便获得了方形矩阵的一致梯度滤波器的方法。将得到的六边形一致梯度过滤器与正方形的梯度滤波器进行比较。结果表明,本文所衍生的六边形滤光器优于各个稠度的方形,以输出功率的一致性,以及在本地化中。

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