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Secondary camera placement in Machinema using behavior trees

机译:使用行为树的次级摄像机放置在machinema中

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Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema movie, the camera position plays an important role in the process of cinematography. In the real world, the cameraman receives direction form the director to put the camera accordance with the desired viewpoint. Machinema works in real-time, it would a real camera system that can perform the roles of a director and cameraman in determining perspective on every scene in the film making. In the real world cinematography, the director used a variety of viewpoints such as establishing shot, track shot, bird eye, and close up to get an interesting story. If machinema is used to make a film resembling as in the real world then machinema should be possible to take shoot with various position. We designed an intelligent camera system that can accommodate the needs of the virtual cinematography by observing the rules of traditional cinematography in the real world. An intelligent camera system is capable of assisting in the process of making machinema movies. Our method uses behavior trees. The system we made allows the camera to perform as a director in terms of deciding the proper perspective based on priorities and possibilities to make the camera moves automatically and shoots like a cameraman in the real world. In this paper we implement the system we've created in virtual world using unreal engine.
机译:Machinema是一个系统,允许在实时创建的虚拟环境中制作电影。在制造Machinema电影的过程中,相机位置在电影摄影过程中起着重要作用。在现实世界中,摄影师接收方向形成导演,以便按照所需的观点进行相机。 Machinema实时工作,它将是一个真正的相机系统,可以在电影制作中的每个场景中执行导演和摄影师的角色。在现实世界电影摄影中,导演使用各种观点,如建立镜头,轨道射击,鸟眼,并关闭才能获得一个有趣的故事。如果Machinema用于制作类似于现实世界中的电影,那么Mobinema应该可以用各种位置拍摄。我们设计了一种智能相机系统,可以通过观察现实世界中传统电影的规则来满足虚拟电影摄影的需求。智能相机系统能够协助制作MACHINEMA电影的过程。我们的方法使用行为树。我们所做的系统允许相机根据优先级和可能性根据优先级和可能性自动移动并在现实世界中的摄影师拍摄相机和拍摄相机的正确视角来执行作为导演的主任。在本文中,我们实施了我们使用虚幻引擎在虚拟世界中创建的系统。

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