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Real Time Modeling and Rendering of 3D Tree

机译:建模和3d树的渲染的实时建模和渲染

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摘要

In recent years, the virtual-reality simulation technology has developed so fast which has been widely used in military and people's daily lives, etc. As the essential element of the three-dimensional scene, modeling of trees becomes increasingly important. There are many methods for 3D modeling trees such as 3DMAX modeling, the bulletin board technology, the crossing panel and the LOD technology. However, these methods are not so effective either for the bad real-time performance caused by the large quantity of data or the unsatisfactory 3D effect. Therefore, this paper is aiming at proposing a 3D tree modeling method which was based on the combination of Fractal and Non-rectangular raster image technology.
机译:近年来,虚拟现实仿真技术已经发展得如此之快,已广泛用于军事和人民日常生活等。作为三维现场的基本要素,树木的建模变得越来越重要。 有许多用于3D建模树木,如3DMAX建模,公告板技术,交叉面板和LOD技术。 然而,这些方法对于由大量数据或不令人满意的3D效果引起的不良实时性能并不如此。 因此,本文旨在提出基于分形和非矩形光栅图像技术的组合的3D树建模方法。

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