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A Serious Gaming Approach to Integrate BIM, IoT, and Lean Construction in Construction Education

机译:建筑教育中综合BIM,物联网和精益建设的严重博弈方法

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Whereas building information modeling (BIM) and lean construction (LC) can be considered state-of-the-art practices in construction project design, planning, and control, internet of things (IoT) has yet a chance to connect processes in construction site monitoring applications and beyond. An opportunity might be that all of the aforementioned methods are hardly well enough integrated in a systematic way for purposes in knowledge-based decision making. A prominent example is that LC and associated simulation games in academic or professional education still rely much on manual data input and analysis. Proposed is a learning platform (a serious gaming environment) that teaches the concept of permanent availability of up-to-date actual performance data sets using an integrated BIM-IoT-LC approach. While the platform builds upon existing cloud-based BIM tools and well-known takt planning and takt control principles, a novel IoT platform was developed that rapidly elevates the gathering and transformation from data to information to knowledge while the participants play the game. The platform was tested in several academic learning environments around the world. Findings demonstrate the participants understand the important role of technology in practical applications. By extending their experiences from traditional LC simulation games with the BIM and IoT components, specifically, they were able to interact and collaborate more closely. Access to just-in-real-time project status information on smart wearable devices and large display screens helped improving the expected project execution timeline while reducing certain waste factors. One limitation that was discovered is the tight integration of the developed technology into new learning curricula that aim at digitalizing construction.
机译:虽然建筑信息建模(BIM)和精益建筑(LC)可以被视为建筑项目设计,规划和控制的最先进的实践,事物互联网(物联网)尚未有机会在施工现场连接流程监控应用及超越。机会可能是所有上述方法都几乎不足以以系统的方式纳入,以便在基于知识的决策中的目的。一个突出的例子是,学术或专业教育中的LC和相关的模拟游戏仍然依赖于手动数据输入和分析。提议是使用集成的BIM-IOT-LC方法教导永久性实际性能数据集的永久性可用性概念(一个严重的博彩环境)。虽然该平台在现有的基于云的BIM工具和知名的TABT规划和TAGT控制原则上建立了一个新的IOT平台,但开发了一种新的IOT平台,而且在参与者发挥游戏的同时,从数据到知识的信息迅速提升收集和转换。该平台在全球的几个学术学习环境中进行了测试。调查结果表明,参与者了解技术在实际应用中的重要作用。通过使用BIM和IOT组件从传统LC仿真游戏中扩展他们的经验,他们能够更密切地互动和协作。访问智能可穿戴设备和大型显示屏上的实时项目状态信息有助于改善预期的项目执行时间表,同时减少某些废物因素。发现的一个限制是开发技术将开发技术的紧密集成到旨在以数字化建筑的新学习课程。

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