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Emotions and intentions mediated with dialogue acts

机译:用对话行为调解的情感和意图

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Recently, there is an increasing interest in affective computing approaches where the complex interplay of the speaker's intentions and emotions is analyzed and used to direct various human interaction processes. The presented study is an attempt to further investigate along these two social cognition- regulating dimensions, mapping dialogue acts, which are pragmatic-level units representing intentions of the speaker, to emotions. The mapping is achieved by annotating transcriptions of in-game Japanese conversations with tags of basic emotions and dialogue acts exemplifying the social context. A statistical analysis of the emotion-dialogue act co-occurrences reveals several dependency patterns, where certain dialogue acts (and, therefore, the underlying intentions) are associated or disassociated with one or more emotions. Results obtained are discussed, conclusions are drawn, and plans for future work are formulated at the end of the paper.
机译:最近,对扬声器意图和情绪的复杂相互作用进行了越来越兴趣的情感计算方法,并用于指导各种人类相互作用过程。本研究表明,试图沿着这两个社会认知规范尺寸进一步调查,绘制对话行为,这些行为是代表发言者意图的务实级别单位。通过用基本情绪和对话法案的游戏中的游戏中的谈话转录来实现映射,与举例说明社会背景的基本情绪和对话框。情绪对话法案的统计分析共同揭示了几种依赖模式,其中某些对话行为(以及因此潜在的意图)与一种或多种情绪相关或解剖。获得的结果讨论,得出结论,并在纸质结束时制定了未来工作的计划。

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