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The native cultures through Raíces: A video game as a didactic-cognitive resource

机译:通过Raíces的本土文化:作为教学认知资源的视频游戏

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The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Rai?ces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Rai?ces in the primary school classroom. We hope that Rai?ces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country.
机译:在教育中纳入信息通信技术(ICT)是全世界不同举措的东西。关注这些资源如何增强教学过程。视频游戏是一种替代方案,因为他们展示了以激励方式在不同主题上工作的机会。儿童和年轻人可以通过批判性分析和相应行动的信息来访问不同的内容。视频游戏Rai?CES是社会科学的一种创新工具,提供了一种崇拜环境,使学习过程比传统方法更具吸引力和激励。本文介绍了在小学课堂上使用rai的经验。我们希望rai?ces将有助于传播知识并意识到本地人的问题,寻求加强阿根廷的概念作为不同民族国家。

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